From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 10368 invoked by alias); 3 Sep 2004 05:10:19 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 10357 invoked from network); 3 Sep 2004 05:10:18 -0000 Received: from unknown (HELO mail3.panix.com) (166.84.1.74) by sourceware.org with SMTP; 3 Sep 2004 05:10:18 -0000 Received: from panix5.panix.com (panix5.panix.com [166.84.1.5]) by mail3.panix.com (Postfix) with ESMTP id 259B3981FC; Fri, 3 Sep 2004 01:10:18 -0400 (EDT) Received: (from kingdon@localhost) by panix5.panix.com (8.11.6p2-a/8.8.8/PanixN1.1) id i835AI328073; Fri, 3 Sep 2004 01:10:18 -0400 (EDT) Date: Fri, 03 Sep 2004 05:11:00 -0000 Message-Id: <200409030510.i835AI328073@panix5.panix.com> From: Jim Kingdon To: elijahmeeks@yahoo.com Cc: xconq7@sources.redhat.com In-reply-to: <20040903031755.87747.qmail@web13121.mail.yahoo.com> (message from Elijah Meeks on Thu, 2 Sep 2004 20:17:55 -0700 (PDT)) Subject: Re: Standard Game Graphics References: <20040903031755.87747.qmail@web13121.mail.yahoo.com> X-SW-Source: 2004/txt/msg01094.txt.bz2 > I suppose some people have been looking at the old graphics for so > long that anything new will seem alien and objectionable.... Well, sure, and I'm trying to separate the familiarity effect from the real pros and cons. * The bomber and fighter look fairly similar to each other, especially when they are incomplete units (there is no color difference in this case). * The infantry doesn't show up all that well against the forest terrain. As for not being easy to distinguish when they are small, yes, that seems true. For my own play, as long as it is a variant I'm sure I can figure out which one I like and pick it. But for people who don't play as much xconq, or are trying it anew, the decision we make is more important. On the one hand, I'm tempted to say try the trident images at least for a while, and see how they stand the test of time. That way at least it doesn't seem as if xconq is permanently and unalterably ossified. But my other impulse is to make the trident images a variant for a while and see if they get a following (that way, perhaps avoiding a mistake which might make xconq look bad, and giving a chance to notice/solve problems). > 1. Make specific imf 4 4 definitions that reference > the old silhouettes But then the shape would vary at different sizes. I think you'd want to concoct new 4x4's which are silhouette-like, but whose shapes are more similar to the larger versions. > 2. Set unit limits per hex at four Doesn't seem like a small change (either from the gameplay point of view, or the occupant point of view, or whatever). It might be a good idea - it just seems like it would take a while to get this right. In an unrelated matter, the help screens don't seem to list the fact that only cities (not towns) can develop nukes in the standard game. This would be acp-to-develop and tech-to-develop.