From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 13769 invoked by alias); 5 Sep 2004 16:41:42 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 13751 invoked from network); 5 Sep 2004 16:41:42 -0000 Received: from unknown (HELO web13124.mail.yahoo.com) (216.136.174.142) by sourceware.org with SMTP; 5 Sep 2004 16:41:42 -0000 Message-ID: <20040905164141.65066.qmail@web13124.mail.yahoo.com> Received: from [67.164.122.15] by web13124.mail.yahoo.com via HTTP; Sun, 05 Sep 2004 09:41:41 PDT Date: Sun, 05 Sep 2004 16:48:00 -0000 From: Elijah Meeks Subject: Re: Feature Request: Advance Prohibits Advance To: Eric McDonald Cc: Xconq list In-Reply-To: <413B3619.7090605@phy.cmich.edu> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-SW-Source: 2004/txt/msg01108.txt.bz2 > The ability to make researching advances easier is > also interesting, > because, for example, in a Civ-like game, after > researching "Formal > Logic" and "Empirical Science", a civilization might > be able to make a > whole slew of scientific and technological advances > much more rapidly > than it would otherwise. > > Taken to extremes, the proposed tables could shut > off advances by > boosting the RP requirement to some very large > number (relative > infinity?), or make gaining an advance trivial by > multiplying its RP > requirement by 0%. > > I'll think about it some more. I haven't dealt much > with the advances > aspect of Xconq before. If it's an easy feature to > add (and test), I > might go ahead and add it in the near future. This is a good and much more feature-rich solution, but there are two issues: 1) It's more complicated. Not having seen the code, I don't know how much, but a simple shut-off switch would, I think be straightforward. It would also allow the game designer to simulate much of what you're talking about, he'd just have to create a few more techs, so that you're getting the same tech, only cheaper, or you have to buy an extra 'Prelim' tech before to open up the full, which is the closest thing I can get to simulating something like this using GDL now (Except I have to manually set the focus of one group by using what I call limiters. You can see this in opal-rules.g, just search for 'limit') 2) The AI doesn't choose research very well. Really, this is for the AI, because a player will probably focus, anyway, while the AI will choose its research haphazardly and I wouldn't be surprised to see it short-circuiting by researching an almost-infinite-rp tech. Of course, if I'm wrong about these points, which is a decent possibility given my lack of familiarity with the research or AI code, then by all means I'd prefer a more featured implementation. _______________________________ Do you Yahoo!? Win 1 of 4,000 free domain names from Yahoo! Enter now. http://promotions.yahoo.com/goldrush