From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 9916 invoked by alias); 6 Sep 2004 22:09:24 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 9871 invoked from network); 6 Sep 2004 22:09:22 -0000 Received: from unknown (HELO mail3.panix.com) (166.84.1.74) by sourceware.org with SMTP; 6 Sep 2004 22:09:22 -0000 Received: from panix5.panix.com (panix5.panix.com [166.84.1.5]) by mail3.panix.com (Postfix) with ESMTP id 00172981C6; Mon, 6 Sep 2004 18:09:21 -0400 (EDT) Received: (from kingdon@localhost) by panix5.panix.com (8.11.6p2-a/8.8.8/PanixN1.1) id i86M9Lx09978; Mon, 6 Sep 2004 18:09:21 -0400 (EDT) Date: Tue, 07 Sep 2004 17:03:00 -0000 Message-Id: <200409062209.i86M9Lx09978@panix5.panix.com> From: Jim Kingdon To: mcdonald@phy.cmich.edu Cc: xconq7@sources.redhat.com In-reply-to: <413CCD52.4080402@phy.cmich.edu> (message from Eric McDonald on Mon, 06 Sep 2004 14:49:22 -0600) Subject: Re: Another Possible Solution to the Occupants Display Problem References: <413CB191.4060205@phy.cmich.edu> <200409061942.i86Jgq712540@panix5.panix.com> <413CCD52.4080402@phy.cmich.edu> X-SW-Source: 2004/txt/msg01130.txt.bz2 > The fact that we are clicking on a button in the transport box rather > than the transport itself makes me think we are okay in this regard. Sure, making it consistently a button would work. What muddied those waters was the question of what to do at 8x8, where there is no room to draw a button. Maybe just make people zoom in before they can click to bring up the occupant popup. > IMO, the existing materials display is inadequate and hogs too much > space in comparison to its relative worth. Agreed on that. How about one icon for each material. Mouse over the icon to get the numbers ("5/200"). Perhaps the icon itself would have a greyscale border from light grey to black for how much is present, or a red border if LowSupply, or a bar similar to the damage bar (although this is a problem if reaching capacity is rare) or something. Of course the real problem here is that so often materials are either 100% or 0% (the latter in cases where this unit type never gets any of that material).