> This would make it hard to implement traditionally > unreliable units, > such as orc hordes, as without either morale or > opinions, the side has > no way to affect the chance of the unit revolting. I attempted to use the 'has-opinions' unit attribute but GDL didn't recognize it. This was some time ago, and who knows, there may have been a syntax error, but I ended up resorting to a straight revolt-chance for my Ogres, Demons, Iblis and other fickle creatures in Opal. If you could get this to work, that'd be great. However, any work on morale would leave, I'd assume, to retreating, and keep in mind that the XConq retreat still has issues when called in a game that usese ZOC rules. Also, on an unrelated note, I'd lik to give everyone my buggy little arena.g, which is not fun* or very functional. It's meant as a testbed for XConq item-like units, but I've had a hell of a time getting the protection tables to do what I want, and swords keep jumping from owner to owner of their own volition. If anyone gets a chance to look at it, I'm specifically vexxed by the protection, especially setting up armor and shield units to absorb some blows, thereby representing armor class. Elijah *Well, there's a certain visceral pleasure in cutting down farmers and jesters and hunchbacks, and a rather ironic pleasure in that it's called Arena, but there's no arena to speak of, but other than that... __________________________________ Do you Yahoo!? New and Improved Yahoo! Mail - 100MB free storage! http://promotions.yahoo.com/new_mail