From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 25164 invoked by alias); 21 Sep 2004 01:10:55 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 25156 invoked from network); 21 Sep 2004 01:10:54 -0000 Received: from unknown (HELO web13121.mail.yahoo.com) (216.136.174.83) by sourceware.org with SMTP; 21 Sep 2004 01:10:54 -0000 Message-ID: <20040921011054.22733.qmail@web13121.mail.yahoo.com> Received: from [68.164.245.93] by web13121.mail.yahoo.com via HTTP; Mon, 20 Sep 2004 18:10:54 PDT Date: Tue, 21 Sep 2004 01:44:00 -0000 From: Elijah Meeks Subject: Re: New Game, Some Little Bugs To: Lincoln Peters Cc: Xconq list In-Reply-To: <1095727847.15989.37339.camel@localhost> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-SW-Source: 2004/txt/msg01205.txt.bz2 > Try settings them to 10.00 and 5.00, respectively. > If you don't > represent the numbers as floating-point values, they > are assumed to > represent 1/100 of a hitpoint each. Thus, shields > will regenerate > roughly 1 hitpoint per 10 turns and damaged shields > will regenerate > roughly 1 hitpoint per 20 turns (it's not exact > because decimal values > are treated as probability of a whole hitpoint being > regenerated). Whoops--rookie mistake. I went back and checked my other games and it seems like I knew that then. Thanks Lincoln. _______________________________ Do you Yahoo!? Declare Yourself - Register online to vote today! http://vote.yahoo.com