From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 15599 invoked by alias); 22 Sep 2004 22:39:40 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 15589 invoked from network); 22 Sep 2004 22:39:39 -0000 Received: from unknown (HELO web13122.mail.yahoo.com) (216.136.174.126) by sourceware.org with SMTP; 22 Sep 2004 22:39:39 -0000 Message-ID: <20040922223938.77398.qmail@web13122.mail.yahoo.com> Received: from [138.202.33.146] by web13122.mail.yahoo.com via HTTP; Wed, 22 Sep 2004 15:39:38 PDT Date: Thu, 23 Sep 2004 00:10:00 -0000 From: Elijah Meeks Subject: Re: Pre-alpha version of a coating-based terrain module To: Steven Dick , Xconq list In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-SW-Source: 2004/txt/msg01220.txt.bz2 > One way to maybe display multiple coatings would be > to make custom > tiles for each coating > with holes in them...for instance, for grass make a > cloating that is > "patchy", so you > can see the underlying tile terrain underneath. For > rain, clouds, and > snow, it could be patchy > in alternating areas, so that you could put a grass > coating and a rain > coating together > and have the holes in one merge with the patches in > the other. > > For thick forest, you could fill the center totally > with tree texture, > and leave a couple of > corners open to show other coatings/terrain... > I think this is the best way, and I'd take it a step farther by saying you don't need any caveats to show the terrain underneath, except insofar as, say a forested hill would need to be obvious. As it stands, a high-K-dirt hex, with a sparse-grass coating and a dense-redwood-forest coating on top of that can look like just the top coating, with further information available to players in the position to gather it. For the most part, the top coating in this style of terrain is the dominant terrain in our current method and that seems to work fine for players. Now, if the Tolkien-style map tiles works, and we can import GIS data, does that mean we could one day have a Tolkien-style map of, say, North America? Maybe complete with 'The Desolation of Pittsburgh'... __________________________________ Do you Yahoo!? Yahoo! Mail - Helps protect you from nasty viruses. http://promotions.yahoo.com/new_mail