From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 7452 invoked by alias); 11 Oct 2004 01:45:56 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 7440 invoked from network); 11 Oct 2004 01:45:55 -0000 Received: from unknown (HELO web13122.mail.yahoo.com) (216.136.174.126) by sourceware.org with SMTP; 11 Oct 2004 01:45:55 -0000 Message-ID: <20041011014555.11750.qmail@web13122.mail.yahoo.com> Received: from [67.164.122.15] by web13122.mail.yahoo.com via HTTP; Sun, 10 Oct 2004 18:45:55 PDT Date: Mon, 11 Oct 2004 02:06:00 -0000 From: Elijah Meeks Subject: Re: New Windows Installer and Source Tarballs To: Eric McDonald Cc: xconq7 In-Reply-To: <4169BED8.6090903@phy.cmich.edu> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-SW-Source: 2004/txt/msg01347.txt.bz2 > Your 'see-mistake-chance' looks fine. Technically, > you don't need to > crank the weight up so high in 'looks-like', but it > shouldn't matter. > > If you want to see the bugfix at work, start up the > 'battle-bug.xcq' > game that you sent me. You will (should) see the > markers instead of the > ships for the two furthest out Fed vessels. I don't have the .xcq in front of me, but I'll check it as soon as I can. The two tables are: (table see-mistake-chance (lrsensors ship-types 10000) (damlrsensors ship-types 10000) ) (table looks-like (ship-types fedmarker 10000) ) I haven't checked it with looks-like set to 100, maybe that's the problem. Also, the fedmarker unit has the same point-value of a cruiser, so hopefully that helps the AI. Otherwise, since it's a unit that never appears in the game, I can give it all the stats of a fully functional cruiser, that's no problem. _______________________________ Do you Yahoo!? Declare Yourself - Register online to vote today! http://vote.yahoo.com