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From: "D. Cooper Stevenson" <cstevens@gencom.us>
To: xconq7 <xconq7@sources.redhat.com>
Subject: GIS Update
Date: Wed, 27 Oct 2004 05:42:00 -0000	[thread overview]
Message-ID: <200410270401.09702.cstevens@gencom.us> (raw)

All,

Quick Take:

During the game, you might see something like this (review):

  http://wiki.xconqgis.org/index.php?WhatGisImageMightLookLike

The world size is the same as Normandy's, 186x159. I've recalibrated the 
image's resolution to match. The computer "sees" this:

  http://wiki.xconqgis.org/images/grass2xconq/seattle_lowres_large.jpg

How about that?

Now, this is really important. Note that these are images not of _elevation_ 
data; it's actual _landcover_ data! The landcover data translates directly 
into terrain types. Note too that exporting GIS elevation data is trivial. 
Very nice!

I did a spot check and found that the ascii export and the low res image seem 
to coincide. I'll know for sure when I'm finished with the conversion script.

The best news is that the entire process is capable of automation. This has 
the potential for real-time rendering wherever the tacticians wish to fight 
(or run).

I hope to have 3D renderings soon. Just for fun, here's an image created with 
GIS data similar to the elevation data I'm using:

  http://photojournal.jpl.nasa.gov/jpegMod/PIA06668_modest.jpg

What are your orders, commander?


-Coop

             reply	other threads:[~2004-10-27  3:56 UTC|newest]

Thread overview: 10+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-10-27  5:42 D. Cooper Stevenson [this message]
2004-10-27 17:17 ` Lincoln Peters
2004-10-27 17:25   ` D. Cooper Stevenson
2004-10-28  0:54     ` D. Cooper Stevenson
2004-10-28  4:54     ` Lincoln Peters
2004-10-30 22:15       ` D. Cooper Stevenson
  -- strict thread matches above, loose matches on Subject: below --
2004-09-22  2:26 D. Cooper Stevenson
2004-09-22  2:59 ` Eric McDonald
2004-09-22 16:36 ` mskala
2004-10-02  1:29   ` Christopher Wood

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