From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 16419 invoked by alias); 28 Oct 2004 04:54:30 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 16376 invoked from network); 28 Oct 2004 04:54:28 -0000 Received: from unknown (HELO gencom001.gencom.us) (208.45.97.81) by sourceware.org with SMTP; 28 Oct 2004 04:54:28 -0000 Received: from localhost (localhost [127.0.0.1]) by gencom001.gencom.us (Postfix) with ESMTP id A94257D8F for ; Wed, 27 Oct 2004 21:54:48 -0700 (PDT) Received: from gencom001.gencom.us ([127.0.0.1]) by localhost (gencom001.gencom.us [127.0.0.1]) (amavisd-new, port 10024) with ESMTP id 11989-08 for ; Wed, 27 Oct 2004 21:54:29 -0700 (PDT) Received: from [192.168.0.100] (home [67.171.201.213]) by gencom001.gencom.us (Postfix) with ESMTP id 946437D8D for ; Wed, 27 Oct 2004 21:54:29 -0700 (PDT) From: "D. Cooper Stevenson" Reply-To: cstevens@gencom.us Organization: GenCom To: xconq7@sources.redhat.com Subject: Re: GIS Update Date: Sat, 30 Oct 2004 22:15:00 -0000 User-Agent: KMail/1.6.2 References: <200410270401.09702.cstevens@gencom.us> <200410271721.59236.cstevens@gencom.us> <1098923706.26829.53.camel@localhost> In-Reply-To: <1098923706.26829.53.camel@localhost> MIME-Version: 1.0 Content-Disposition: inline Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit Message-Id: <200410280458.56337.cstevens@gencom.us> X-Virus-Scanned: by amavisd-new at gencom001 X-SW-Source: 2004/txt/msg01365.txt.bz2 On Thursday 28 October 2004 00:35, Lincoln Peters wrote: > > I've already modified my "omniterr.g" module so that it is entirely > based on vegetation (I kept the original, of course). I'll see if I can > modify it to handle the different classes of land cover described in the > USGS page. Oh, outstanding! That would save me a good chunk of script writing time. Besides, it's no secret that my C is wanting. Not lazyness, just a simple fact. > Actually, there is one other thing I remember that elevation affects: > line-of-sight. That rings a bell. > I think that it lacks the ability to affect unit speed > or engagement advantage; the best you can do is create a bunch of > additional terrain types to represent different altitudes (way too much > work, if you ask me!). Yep. -Coop