From: Elijah Meeks <elijahmeeks@yahoo.com>
To: xconq7@sources.redhat.com, xconq-hackers@lists.sourceforge.net
Subject: Isometric Terrain
Date: Thu, 23 Dec 2004 05:00:00 -0000 [thread overview]
Message-ID: <20041222205945.5775.qmail@web13122.mail.yahoo.com> (raw)
In-Reply-To: <Pine.LNX.4.53.0412182130480.1577@opal.ansuz.sooke.bc.ca>
It's been a while since I checked out the isometric
terrain feature and it looks spectacular. Has it
always looked this good or is this the result of
Matthew's improvements? A couple questions:
Is there any support for elevation and making certain
hexes higher than others? I didn't notice but it
could have been that the games I was playing didn't
have any elevation data.
What image does it call for iso terrain? In Opal, it
defaults to the base color and I'd like to fix this.
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next prev parent reply other threads:[~2004-12-22 20:59 UTC|newest]
Thread overview: 8+ messages / expand[flat|nested] mbox.gz Atom feed top
2004-12-19 7:31 Image handling: update on my status and plans mskala
2004-12-22 20:59 ` Eric McDonald
2005-01-04 19:15 ` mskala
2005-01-04 19:45 ` Eric McDonald
2004-12-23 5:00 ` Elijah Meeks [this message]
2004-12-23 6:25 ` Isometric Terrain Eric McDonald
2004-12-24 20:20 ` Stan Shebs
2004-12-25 19:57 ` Elijah Meeks
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