From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 1117 invoked by alias); 22 Dec 2004 20:59:53 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 1099 invoked from network); 22 Dec 2004 20:59:46 -0000 Received: from unknown (HELO web13122.mail.yahoo.com) (216.136.174.126) by sourceware.org with SMTP; 22 Dec 2004 20:59:46 -0000 Received: (qmail 5777 invoked by uid 60001); 22 Dec 2004 20:59:45 -0000 Message-ID: <20041222205945.5775.qmail@web13122.mail.yahoo.com> Received: from [68.127.125.133] by web13122.mail.yahoo.com via HTTP; Wed, 22 Dec 2004 12:59:45 PST Date: Thu, 23 Dec 2004 05:00:00 -0000 From: Elijah Meeks Subject: Isometric Terrain To: xconq7@sources.redhat.com, xconq-hackers@lists.sourceforge.net In-Reply-To: MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-SW-Source: 2004/txt/msg01483.txt.bz2 It's been a while since I checked out the isometric terrain feature and it looks spectacular. Has it always looked this good or is this the result of Matthew's improvements? A couple questions: Is there any support for elevation and making certain hexes higher than others? I didn't notice but it could have been that the games I was playing didn't have any elevation data. What image does it call for iso terrain? In Opal, it defaults to the base color and I'd like to fix this. __________________________________ Do you Yahoo!? The all-new My Yahoo! - What will yours do? http://my.yahoo.com