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From: Elijah Meeks <elijahmeeks@yahoo.com>
To: Lincoln Peters <sampln@sbcglobal.net>
Cc: Xconq list <xconq7@sources.redhat.com>,
	Xconq developers mailing list
	<xconq-developers@lists.sourceforge.net>,
	Xconq general mailing list <xconq-general@lists.sourceforge.net>
Subject: Re: Developer release of knightmare.g
Date: Mon, 03 Jan 2005 23:54:00 -0000	[thread overview]
Message-ID: <20050103235427.60431.qmail@web13126.mail.yahoo.com> (raw)
In-Reply-To: <1104795405.5085.18.camel@localhost.localdomain>

> No.  "size-min" is the minimum size that an advanced
> unit is allowed to
> be (e.g. a metropolis of size 1 would be a bit too
> weird).
> It didn't give me any errors.  When did you last
> update your copy of
> Xconq?

That is strange...  I'm running 20041227, so I don't
know why I'd catch errors...  Still, if there are no
other reports, let's chalk it up to something uniquely
strange to my system, since the game runs fine.

> Sounds like a bug in the "don't build ships without
> a shore" code,
> although I can't really be sure without studying
> that part of the AI.

You can set your naval units to be (naval true) as a
unit property.  I threw in (add naval naval true) and
it didn't seem to have any effect, which is strange
because I've noticed the AI is pretty good about not
producing naval units when land-locked.  I'll see if I
can find out why.

> It is supposed to be a giant bird (and is
> implemented as such), but
> there aren't very many images of giant birds in the
> image library.

Well, there are still another five or six files worth
of Angband gifs that I have left to format for XConq,
so hopefully one of them has a great, big falcon. 
(Three of them are nothing but armor, potions and
weapons...  You know, if Eric wants to throw in some
support for items, hint hint)

> (Of course, if you want to find a monster that looks
> like nothing in the
> image library, try looking up the otyugh in your
> Monster Manual!)

And, if you do, try to differentiate it from a
neo-otyugh, at 32x32 pixel...  

As a side note, I think your Tarrasque can be
implemented by using a seed-unit (I use these in
Opal-rules) with a low-possibility starvation and an
initial stock of material that allows it to last as
many turns as you want.  After that, since the thing
is nigh-invulnerable, I'd say you could give it
another low-possibility attrit and wreck-type it back
into the seed-unit (That's it 'going back to sleep').

> It's a populated areas that is even smaller than a
> hamlet, usually with
> a population less than 100.

I figured.  It's apparant by the image used and its
functions, I'd just never encountered the word before.

Back to building my Behir army...



		
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  reply	other threads:[~2005-01-03 23:54 UTC|newest]

Thread overview: 10+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2005-01-03  8:31 Lincoln Peters
2005-01-03 22:48 ` Elijah Meeks
2005-01-03 23:36   ` Lincoln Peters
2005-01-03 23:54     ` Elijah Meeks [this message]
2005-01-04  2:22     ` Eric McDonald
2005-01-04  2:00 ` Eric McDonald
2005-01-04  4:40   ` Lincoln Peters
2005-01-04 20:24     ` Elijah Meeks
2005-01-04 21:24       ` Lincoln Peters
2005-01-05  1:10         ` Eric McDonald

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