From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 24342 invoked by alias); 3 Jan 2005 23:54:38 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 24316 invoked from network); 3 Jan 2005 23:54:28 -0000 Received: from unknown (HELO web13126.mail.yahoo.com) (216.136.174.163) by sourceware.org with SMTP; 3 Jan 2005 23:54:28 -0000 Received: (qmail 60433 invoked by uid 60001); 3 Jan 2005 23:54:27 -0000 Message-ID: <20050103235427.60431.qmail@web13126.mail.yahoo.com> Received: from [69.232.118.206] by web13126.mail.yahoo.com via HTTP; Mon, 03 Jan 2005 15:54:27 PST Date: Mon, 03 Jan 2005 23:54:00 -0000 From: Elijah Meeks Subject: Re: Developer release of knightmare.g To: Lincoln Peters Cc: Xconq list , Xconq developers mailing list , Xconq general mailing list In-Reply-To: <1104795405.5085.18.camel@localhost.localdomain> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii X-SW-Source: 2005/txt/msg00010.txt.bz2 > No. "size-min" is the minimum size that an advanced > unit is allowed to > be (e.g. a metropolis of size 1 would be a bit too > weird). > It didn't give me any errors. When did you last > update your copy of > Xconq? That is strange... I'm running 20041227, so I don't know why I'd catch errors... Still, if there are no other reports, let's chalk it up to something uniquely strange to my system, since the game runs fine. > Sounds like a bug in the "don't build ships without > a shore" code, > although I can't really be sure without studying > that part of the AI. You can set your naval units to be (naval true) as a unit property. I threw in (add naval naval true) and it didn't seem to have any effect, which is strange because I've noticed the AI is pretty good about not producing naval units when land-locked. I'll see if I can find out why. > It is supposed to be a giant bird (and is > implemented as such), but > there aren't very many images of giant birds in the > image library. Well, there are still another five or six files worth of Angband gifs that I have left to format for XConq, so hopefully one of them has a great, big falcon. (Three of them are nothing but armor, potions and weapons... You know, if Eric wants to throw in some support for items, hint hint) > (Of course, if you want to find a monster that looks > like nothing in the > image library, try looking up the otyugh in your > Monster Manual!) And, if you do, try to differentiate it from a neo-otyugh, at 32x32 pixel... As a side note, I think your Tarrasque can be implemented by using a seed-unit (I use these in Opal-rules) with a low-possibility starvation and an initial stock of material that allows it to last as many turns as you want. After that, since the thing is nigh-invulnerable, I'd say you could give it another low-possibility attrit and wreck-type it back into the seed-unit (That's it 'going back to sleep'). > It's a populated areas that is even smaller than a > hamlet, usually with > a population less than 100. I figured. It's apparant by the image used and its functions, I'd just never encountered the word before. Back to building my Behir army... __________________________________ Do you Yahoo!? Yahoo! Mail - Find what you need with new enhanced search. http://info.mail.yahoo.com/mail_250