From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 29326 invoked by alias); 9 Jul 2004 02:19:02 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 29254 invoked from network); 9 Jul 2004 02:18:53 -0000 Received: from unknown (HELO solomon.io.com) (199.170.88.24) by sourceware.org with SMTP; 9 Jul 2004 02:18:53 -0000 Received: from webmail.io.com (columbia.io.com [199.170.88.107]) by solomon.io.com (8.12.8/8.12.8) with ESMTP id i692OdFe001714 for ; Thu, 8 Jul 2004 21:24:40 -0500 Received: from webmail.io.com (webmail [127.0.0.1]) by webmail.io.com (8.12.8/8.12.8) with ESMTP id i692IrrA014203 for ; Thu, 8 Jul 2004 21:18:53 -0500 Received: (from apache@localhost) by webmail.io.com (8.12.8/8.12.8/Submit) id i692Irw7014198; Thu, 8 Jul 2004 21:18:53 -0500 X-Authentication-Warning: webmail.io.com: apache set sender to hcobb@io.com using -f Received: from 68.126.82.218 (SquirrelMail authenticated user hcobb) by webmail.io.com with HTTP; Thu, 8 Jul 2004 21:18:53 -0500 (CDT) Message-ID: <3302.68.126.82.218.1089339533.squirrel@webmail.io.com> In-Reply-To: <40EDFCDE.9000902@phy.cmich.edu> References: <200407040055.i640tDx17333@panix5.panix.com><1088896371.19592.ezmlm@sources.redhat.com> <2465.68.126.82.218.1088896685.squirrel@webmail.io.com> <200407040055.i640tDx17333@panix5.panix.com> <200407041512.i64FCx018057@panix5.panix.com> <32786.68.122.234.217.1089262126.squirrel@webmail.io.com> <40EDFCDE.9000902@phy.cmich.edu> Date: Fri, 09 Jul 2004 03:37:00 -0000 Subject: Re: Just say no to bungee paratroopers. From: "Henry J. Cobb" To: xconq7@sources.redhat.com User-Agent: SquirrelMail/1.4.2-1 MIME-Version: 1.0 Content-Type: text/plain;charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-SW-Source: 2004/txt/msg00670.txt.bz2 > Henry J. Cobb wrote: >> Even with this patch I can still take down any star empire in galaxy2 >> that >> I can get a loaded transport within 5 hexes of one core planet. > > I'm not a galaxy2 player. Are you saying there is a problem with the > galaxy2 game module or a more general problem with Xconq? And, what > exactly is it that you don't think is right? > > Eric My patch would help galaxy2 a bit if troopers died in space. The basic problem is that a loaded transport is almost 100 percent certain to take any world in time to land itself and avoid counterfire. It's also nice to take light cruisers, move out four hexes, take one shot at somebody then launch a fighter that pounds on them (fighters don't have working ammo limits.) Then the fighter returns to the cruiser and the cruiser returns to the planet and the AIs then take their turns without targets. -- Henry J. Cobb's Completely Unofficial list of GURPS Vehicle Builder fixes and workarounds. http://www.io.com/~hcobb/gurps/gvb_faq.txt