From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 21067 invoked by alias); 2 Dec 2003 15:04:05 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 21052 invoked from network); 2 Dec 2003 15:04:03 -0000 Received: from unknown (HELO smtp1.ign.fr) (192.134.141.226) by sources.redhat.com with SMTP; 2 Dec 2003 15:04:03 -0000 Received: from pop.ign.fr (sturm.ign.fr [192.33.147.11]) by smtp1.ign.fr (8.12.10/8.12.10) with ESMTP id hB2F3wFr016046 for ; Tue, 2 Dec 2003 16:04:00 +0100 Received: from ign.fr (sequoia.ign.fr [192.134.141.115]) by pop.ign.fr (Postfix) with ESMTP id 2FD1D6FCA6 for ; Tue, 2 Dec 2003 16:03:59 +0100 (CET) Message-ID: <3FCCABE8.AD93CC30@ign.fr> Date: Tue, 02 Dec 2003 19:57:00 -0000 From: Emmanuel Fritsch Organization: IGN X-Accept-Language: en MIME-Version: 1.0 To: xconq7@sources.redhat.com Subject: Re: Reduced Visibility Table? References: <20031201221425.20869.qmail@web13123.mail.yahoo.com> <20031201221425.20869.qmail@web13123.mail.yahoo.com> <20031202111956.GI1378@adlp.org> Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-SW-Source: 2003/txt/msg00949.txt.bz2 Bruno Boettcher a écrit : > > On Tue, Dec 02, 2003 at 12:26:02AM +0100, Hans Ronne wrote: > > >since reading this.... is there a way to let those units coexist with > > >enemy units in the same cell? > > > > > >i would relly like to use the subs to act as spies and make some > > >commando operations, but since allready a fighter barrage can detect > > >them, it makes not much sense.... > > > > True. If you fire into the dark you may hit enemy units that are sitting > > out there, even if you cannot see them. Which makes sense. If we were to > > make invisible units invulnerable as well, they would become way too > > powerful. It is not invisible and invulnerable against all unit type, but again some kinds of units. For instance subs may not hit fighter, and may not be seen by fighter. Or Satellite may see ground units, but no hit may be possible from one to another, and the cell containing a satellite (even hostile) should allways be free for ground units. Or another example : aircraft should be able to jump over a line of small guerilla in order to bomb further. When I played xconq, bombers needed to destroy the first units to grab a hole in ground lines, as if ground units were ten thousand kilometer high. The impossibility to jump over a continuous line of defender was a great limit of xconq, for at least all modern games where aerial and submarine operation are designed. Is it possible to solve this difficulty ? a+ manu