From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 31740 invoked by alias); 4 Jul 2004 00:30:00 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 31732 invoked from network); 4 Jul 2004 00:30:00 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by sourceware.org with SMTP; 4 Jul 2004 00:30:00 -0000 Received: from [192.168.181.128] (c-67-172-156-222.client.comcast.net[67.172.156.222]) by comcast.net (rwcrmhc12) with ESMTP id <2004070400295901400jearke>; Sun, 4 Jul 2004 00:29:59 +0000 Message-ID: <40E74F85.3020806@phy.cmich.edu> Date: Sun, 04 Jul 2004 00:38:00 -0000 From: Eric McDonald User-Agent: Mozilla Thunderbird 0.7.1 (Windows/20040626) MIME-Version: 1.0 To: Eric McDonald CC: Ramsey , xconq7@sources.redhat.com Subject: Re: xConq alternate combat engine project References: <17030786.1088898907645.JavaMail.root@skeeter.psp.pas.earthlink.net> <40E74E3B.7070207@phy.cmich.edu> In-Reply-To: <40E74E3B.7070207@phy.cmich.edu> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-SW-Source: 2004/txt/msg00628.txt.bz2 Eric McDonald wrote: > etc...). Model 1 combat, which is used in the Advances and Civ2 games, > loops until the combat is resolved, and relies on relative strength and > defense values. Correction: It is used in Civ2, but not Advances. I was thinking about advanced units rather than combat models. Eric