From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 3395 invoked by alias); 9 Jul 2004 01:57:47 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 3387 invoked from network); 9 Jul 2004 01:57:46 -0000 Received: from unknown (HELO rwcrmhc12.comcast.net) (216.148.227.85) by sourceware.org with SMTP; 9 Jul 2004 01:57:46 -0000 Received: from [192.168.181.128] (c-67-172-156-222.client.comcast.net[67.172.156.222]) by comcast.net (rwcrmhc12) with ESMTP id <2004070901574501400ll2k1e>; Fri, 9 Jul 2004 01:57:46 +0000 Message-ID: <40EDFB74.8060408@phy.cmich.edu> Date: Fri, 09 Jul 2004 02:19:00 -0000 From: Eric McDonald User-Agent: Mozilla Thunderbird 0.7.1 (Windows/20040626) MIME-Version: 1.0 To: Robert Goulding CC: xconq7@sources.redhat.com Subject: Re: No message when out of fuel References: <006f01c46552$77c8d2b0$feb3fea9@blackbox> In-Reply-To: <006f01c46552$77c8d2b0$feb3fea9@blackbox> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-SW-Source: 2004/txt/msg00669.txt.bz2 Robert Goulding wrote: > A couple of times today I've been playing the standard game (both the latest > OSX binary from website and latest Win CVS self-compiled). Did you set up a MSVC or CodeWarrior project, or did you use configure/make? If you used configure, was it with Cygwin or MSYS+MinGW32, and did you encounter any problems? > I've notice a > couple of units run out of fuel, at which point they simply disappear from > the game without any message - shouldn't the player be notified that this > unit has been removed? IIRC, the individual game designer must set an event notice or narrative detailing what happened. However, I agree that it might be nice to have a default narrative for starvation (running out of fuel and crashing, for example). Eric