From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 10081 invoked by alias); 10 Jul 2004 21:40:02 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 10062 invoked from network); 10 Jul 2004 21:40:02 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by sourceware.org with SMTP; 10 Jul 2004 21:40:02 -0000 Received: from [192.168.181.128] (c-67-172-156-222.client.comcast.net[67.172.156.222]) by comcast.net (sccrmhc11) with ESMTP id <20040710214001011009jvahe>; Sat, 10 Jul 2004 21:40:02 +0000 Message-ID: <40F0622F.6070504@phy.cmich.edu> Date: Sun, 11 Jul 2004 01:47:00 -0000 From: Eric McDonald User-Agent: Mozilla Thunderbird 0.7.1 (Windows/20040626) MIME-Version: 1.0 To: Elijah Meeks CC: xconq7@sources.redhat.com Subject: AWLS: Korea 2006 References: <20040709183252.83859.qmail@web13125.mail.yahoo.com> In-Reply-To: <20040709183252.83859.qmail@web13125.mail.yahoo.com> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-SW-Source: 2004/txt/msg00697.txt.bz2 I did some playing on the updated Korean War game earlier. It seems that the American/S. Korean/Japanese alliance is now quite a bit stronger and more aggressive. The N. Koreans and Chinese have a much tougher slog than last time I played. One thing that I noticed is that, for some reason, N. Korean armor cannot attack S. Korean armor, or so it seemed. Made it a bit of a nightmare trying to contain the S. Korean armor without taking massive infantry casualties. (A S. Korean armor had already broken through earlier and taken out N. Korea's only air support.) Aside from this problem (and some issues with ZOC's being exerted by unseen units, which is a Xconq problem, not a game module problem), the game seemed to be quite fun. Eric