From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 2701 invoked by alias); 15 Jul 2004 13:56:14 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 2694 invoked from network); 15 Jul 2004 13:56:13 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by sourceware.org with SMTP; 15 Jul 2004 13:56:13 -0000 Received: from [192.168.181.128] (c-67-172-156-222.client.comcast.net[67.172.156.222]) by comcast.net (rwcrmhc11) with ESMTP id <20040715135612013003ihfre>; Thu, 15 Jul 2004 13:56:13 +0000 Message-ID: <40F68CE3.6010202@phy.cmich.edu> Date: Thu, 15 Jul 2004 14:03:00 -0000 From: Eric McDonald User-Agent: Mozilla Thunderbird 0.7.1 (Windows/20040626) MIME-Version: 1.0 To: Eugeny Korekin CC: xconq7@sources.redhat.com Subject: Re: possibility of emulation References: <20040715114419.GA4569@reks.ftc.ru> In-Reply-To: <20040715114419.GA4569@reks.ftc.ru> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-SW-Source: 2004/txt/msg00741.txt.bz2 Hi Eugeny, Eugeny Korekin wrote: > 1) EoW uses square tiles, while Xconq uses hexes. > Is that possible to create xconq game with square tile? Distance and direction calculations in Xconq are heavily dependent on the hex grid. To add support for a square grid would be a major effort, I think. > 2) EoW uses morale concept heavily. [ snipped ] > Can that be emulated with xconq engine? > If not, how hard that would be to change xconq engine, > so that emulation would be possible? Xconq has some support for the concept of morale. More morale-related support could be added if necessary. > More questions to come... We will try to answer them. Regards, Eric