From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 30751 invoked by alias); 12 Sep 2004 22:29:10 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 30743 invoked from network); 12 Sep 2004 22:29:09 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by sourceware.org with SMTP; 12 Sep 2004 22:29:09 -0000 Received: from [192.168.181.128] (c-67-172-156-222.client.comcast.net[67.172.156.222]) by comcast.net (sccrmhc12) with ESMTP id <2004091222290801200ie61ie>; Sun, 12 Sep 2004 22:29:08 +0000 Message-ID: <4144CDB3.9030107@phy.cmich.edu> Date: Sun, 12 Sep 2004 23:07:00 -0000 From: Eric McDonald User-Agent: Mozilla Thunderbird 0.7.1 (Windows/20040626) MIME-Version: 1.0 To: xconq7 Subject: New Windows Installer Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-SW-Source: 2004/txt/msg01158.txt.bz2 Hello Xconquerors, A new Xconq installer for Windows is now available at: http://xconq_hacker.home.comcast.net/ It is the 2004/09/12 installer. There have been a number of improvements: (1) The AI should now do a better job at researching advances. (Thanks to Lincoln Peters for taking the first step in this direction.) More can still be done on this subject, but if you want to see what the AI is capable of now, then play the Advances game. You may find that at least one AI-controlled side has War Chariots (powerful units) by turn 22 or 23, and that several will likely have Elephants (very powerful units) by turn 30. (2) If you use the graphical setup windows in the Tcl/Tk interface, you will notice that most of the games now have screenshots filling in the game picture in the upper righthand corner of the game selection window. This is because Elijah Meeks has been quite diligent and has taken the time to play each game to a point where he felt he could get a good screenshot. We should all give him a big round of applause for his efforts. (3) The Galaxy and Galaxy II games have better-looking images now. Thanks to Elijah for this as well. (4) Elijah has also provided an update to his A World Lost Slowly game. (5) I have made numerous improvements (I think) to the SDL interface. Many of these were mentioned in an email I sent to the list last Tuesday or Wednesday, IIRC. The ability to select research topics for side research is among the new capabilities. In addition to being able to select a new topic to research, there is also an "Auto R&D" button, which tells the computer to select the next research topic for you, if clicked. (This is a good way for testing improvements in the research picking code, among other things.) If folks find the automatic R&D stuff to be useful, I can make it the first research button instead of the last. As always, bug reports and other forms of feedback are welcome. Regards, Eric