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From: Eric McDonald <mcdonald@phy.cmich.edu>
To: Elijah Meeks <elijahmeeks@yahoo.com>
Cc: xconq7 <xconq7@sources.redhat.com>
Subject: Re: New Windows Installer
Date: Mon, 13 Sep 2004 23:55:00 -0000	[thread overview]
Message-ID: <4144DA00.2050401@phy.cmich.edu> (raw)
In-Reply-To: <20040912231413.82808.qmail@web13125.mail.yahoo.com>

Elijah Meeks wrote:

>>I just found a serious bug in the advance picking
>>code. I would suggest 
>>that Opal not be played against AI opponents until I
>>fix it. So much for 
>>all the testing I did....
> 
> 
> That sounds serious, what happened?  (I mean, I didn't
> think I put in support for thermonuclear war, yet)

I accidentally was scrubbing an array to -1 only out to 'nummtypes', the 
number of materials, instead of 'numatypes', the number of advances. 
(For some reason, I had materials on my brain when I was working in the 
research improvements yesterday.) Thus, if there are more advances than 
materials, as is true in Opal, then part of the array was initialized to 
-1 as it should have been, but part of it was other values. This had a 
profound impact on the research decisions. In the case of Opal, this was 
essentially causing automatic research to fail.

I'm about to check to see what impact the bugfix will have on the 
Advances game.

Eric

  reply	other threads:[~2004-09-12 23:21 UTC|newest]

Thread overview: 6+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-09-12 23:07 Eric McDonald
2004-09-12 23:14 ` Eric McDonald
2004-09-12 23:21   ` Elijah Meeks
2004-09-13 23:55     ` Eric McDonald [this message]
  -- strict thread matches above, loose matches on Subject: below --
2004-11-12  2:05 Eric McDonald
2003-12-15  4:19 Eric McDonald

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