From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 8502 invoked by alias); 14 Sep 2004 00:18:20 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 8495 invoked from network); 14 Sep 2004 00:18:18 -0000 Received: from unknown (HELO mail-out4.apple.com) (17.254.13.23) by sourceware.org with SMTP; 14 Sep 2004 00:18:18 -0000 Received: from mailgate1.apple.com (a17-128-100-225.apple.com [17.128.100.225]) by mail-out4.apple.com (8.12.11/8.12.11) with ESMTP id i8E0Kt7a015195 for ; Mon, 13 Sep 2004 17:20:55 -0700 (PDT) Received: from relay3.apple.com (relay3.apple.com) by mailgate1.apple.com (Content Technologies SMTPRS 4.3.14) with ESMTP id ; Mon, 13 Sep 2004 17:18:18 -0700 Received: from apple.com (il0102b-dhcp18.apple.com [17.201.26.68]) by relay3.apple.com (8.12.11/8.12.11) with ESMTP id i8E0IGJn018856; Mon, 13 Sep 2004 17:18:16 -0700 (PDT) Message-ID: <414638C9.7020508@apple.com> Date: Tue, 14 Sep 2004 01:07:00 -0000 From: Stan Shebs User-Agent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X Mach-O; en-US; rv:1.6) Gecko/20040113 MIME-Version: 1.0 To: Lincoln Peters CC: Xconq list Subject: Re: Morale and opinions References: <1095119869.28085.79179.camel@localhost> In-Reply-To: <1095119869.28085.79179.camel@localhost> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-SW-Source: 2004/txt/msg01163.txt.bz2 Lincoln Peters wrote: >I've been studying the documentation for morale and opinions, and based >on the documentation, both features appear to be incomplete. In the >case of morale, I can find tables to control how it rises and falls >based on various situations, but I can't find a way to actually make >morale affect a unit! In the case of opinions, I can find a mechanism >to make a unit revolt if its opinion of its own side drops too low, but >I can't find a way to make those opinions change from their starting >points during the game! > All half-thought-through. The concept is that morale and opinion are two different axes (low morale but high opinion runs away but remains loyal, high morale but low opinion is going to rebel and be dangerous subsequently), but useful parametrization was hard, very many different things that one might want to affect. To make progress, you'd probably want to pick a simplified situation that is interesting for a real game, make that work first. Stan