From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 16164 invoked by alias); 21 Sep 2004 02:09:33 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 16063 invoked from network); 21 Sep 2004 02:09:32 -0000 Received: from unknown (HELO rwcrmhc11.comcast.net) (204.127.198.35) by sourceware.org with SMTP; 21 Sep 2004 02:09:32 -0000 Received: from [192.168.181.128] (c-67-172-156-222.client.comcast.net[67.172.156.222]) by comcast.net (rwcrmhc11) with ESMTP id <2004092102093101300a92pee>; Tue, 21 Sep 2004 02:09:32 +0000 Message-ID: <414F8D59.9000302@phy.cmich.edu> Date: Tue, 21 Sep 2004 04:04:00 -0000 From: Eric McDonald User-Agent: Mozilla Thunderbird 0.7.1 (Windows/20040626) MIME-Version: 1.0 To: Elijah Meeks CC: xconq7@sources.redhat.com Subject: Re: New Game, Some Little Bugs References: <20040921004353.24925.qmail@web13125.mail.yahoo.com> In-Reply-To: <20040921004353.24925.qmail@web13125.mail.yahoo.com> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-SW-Source: 2004/txt/msg01207.txt.bz2 Elijah Meeks wrote: > 2. Units won't auto-upgrade as occupants. I remember > discussing this earlier and thought Eric fixed this, > so maybe I haven't properly tagged them. It's too > bad, because there's a rather novel repair system in > place that looks like it'll make for an interesting > game. I'll look into it. But first, I think I need to look at the opinions and morale stuff that Lincoln mentioned a while back ago. And before that, I would like to make a new tarball and Windows installer available, since I think you guys could probably benefit from some of the mods I made to researching advances (including the ability to have the AI select research goals from weighted lists provided by the game designer, and an 'advance-prcludes-advance' table). Eric