From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 2198 invoked by alias); 23 Sep 2004 02:26:24 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 2188 invoked from network); 23 Sep 2004 02:26:22 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by sourceware.org with SMTP; 23 Sep 2004 02:26:22 -0000 Received: from [192.168.181.128] (c-67-172-156-222.client.comcast.net[67.172.156.222]) by comcast.net (rwcrmhc13) with ESMTP id <2004092302262101500chn51e>; Thu, 23 Sep 2004 02:26:21 +0000 Message-ID: <41523442.6030602@phy.cmich.edu> Date: Thu, 23 Sep 2004 02:37:00 -0000 From: Eric McDonald User-Agent: Mozilla Thunderbird 0.7.1 (Windows/20040626) MIME-Version: 1.0 To: Steven Dick CC: Xconq list Subject: Re: Pre-alpha version of a coating-based terrain module References: <1095812916.15989.39283.camel@localhost> In-Reply-To: Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-SW-Source: 2004/txt/msg01224.txt.bz2 Steven Dick wrote: > One way to maybe display multiple coatings would be to make custom > tiles for each coating > with holes in them...for instance, for grass make a cloating that is > "patchy", so you > can see the underlying tile terrain underneath. For rain, clouds, and > snow, it could be patchy > in alternating areas, so that you could put a grass coating and a rain > coating together > and have the holes in one merge with the patches in the other. > > For thick forest, you could fill the center totally with tree texture, > and leave a couple of > corners open to show other coatings/terrain... Interesting thought. As long as a transparency color in the coating images is supported, this should work. Eric