From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 32723 invoked by alias); 16 Nov 2004 01:56:08 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 32714 invoked from network); 16 Nov 2004 01:56:05 -0000 Received: from unknown (HELO sccrmhc13.comcast.net) (204.127.202.64) by sourceware.org with SMTP; 16 Nov 2004 01:56:05 -0000 Received: from [192.168.181.128] (unknown[67.176.41.158](misconfigured sender)) by comcast.net (sccrmhc13) with ESMTP id <200411160156040160005fgle>; Tue, 16 Nov 2004 01:56:04 +0000 Message-ID: <41995E20.805@phy.cmich.edu> Date: Tue, 16 Nov 2004 03:02:00 -0000 From: Eric McDonald User-Agent: Mozilla Thunderbird 0.8 (Windows/20040913) MIME-Version: 1.0 To: Lincoln Peters CC: Xconq list Subject: Re: SDL/ParaGUI Development Progress References: <4197DCB3.7090707@phy.cmich.edu> <1100549795.15874.8843.camel@localhost> In-Reply-To: <1100549795.15874.8843.camel@localhost> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-SW-Source: 2004/txt/msg01415.txt.bz2 Lincoln Peters wrote: > On Sun, 2004-11-14 at 14:31, Eric McDonald wrote: > >>Those wishing to make their own themes might do >>well to take a look at these files. The XML files in the 'paragui-tests' >>directory describe screen layouts. ParaGUI can read these layouts to >>automatically set up screens. > > Does this mean that ParaGUI would be able to use different themes > depending on which game is being used? I seem to remember something > like that being discussed earlier This is exactly what I am referring to, but regarding themes not layouts. > In fact, it might even get easier to implement if a system of game > categorization like the one I described yesterday was implemented, as it > sounds like you could have a different default theme for each genre, That is an interesting thought. Eric