From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 7040 invoked by alias); 22 Nov 2004 01:26:56 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 7018 invoked from network); 22 Nov 2004 01:26:52 -0000 Received: from unknown (HELO sccrmhc11.comcast.net) (204.127.202.55) by sourceware.org with SMTP; 22 Nov 2004 01:26:52 -0000 Received: from [192.168.181.128] (c-67-176-41-158.client.comcast.net[67.176.41.158]) by comcast.net (sccrmhc11) with ESMTP id <2004112201265101100oietme>; Mon, 22 Nov 2004 01:26:51 +0000 Message-ID: <41A1404C.8020403@phy.cmich.edu> Date: Mon, 22 Nov 2004 03:34:00 -0000 From: Eric McDonald User-Agent: Mozilla Thunderbird 0.8 (Windows/20040913) MIME-Version: 1.0 To: xconq7 , xconq-general@lists.sourceforge.net Subject: Xconq Networking Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-SW-Source: 2004/txt/msg01424.txt.bz2 Hello Xconquerors, I am curious about any networking problems that you might be having with Xconq. If you have network games that regularly fall out of sync, I would like to know which platforms you are playing Xconq on, and which games you are playing. I just finished watching two AI players duke it out in the Default game for 118 turns without any network problems (and I quit because I got bored watching them). This was on Linux and on the same machine (two instances of Xconq running). However, I know that other people have attempted the Default game over the Internet in the past, and had much less success. Thanks, Eric