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From: Eric McDonald <mcdonald@phy.cmich.edu>
To: Elijah Meeks <elijahmeeks@yahoo.com>
Cc: xconq7@sources.redhat.com,  xconq-hackers@lists.sourceforge.net,
	 xconq-developers@lists.sourceforge.net
Subject: Re: Isometric Terrain
Date: Thu, 23 Dec 2004 06:25:00 -0000	[thread overview]
Message-ID: <41CA50DB.6020107@phy.cmich.edu> (raw)
In-Reply-To: <20041222205945.5775.qmail@web13122.mail.yahoo.com>

Elijah Meeks wrote:

> Is there any support for elevation and making certain
> hexes higher than others?

It works fine with the Advances game.

> What image does it call for iso terrain?  In Opal, it
> defaults to the base color and I'd like to fix this.

With the Tcl/Tk interface, the code seems to be finding an image which 
has a height that is about 75% of the width. This corresponds well to 
'stdt13x9i.gif' and 'stdt48x33i.gif', both are somewhat less than 3/4 
but greater than 2/3 of the width, and so when Xconq is drawing in 
isometric mode, it will look up those images (see 'terrain.imf' for 
details).

However, I would caution you from going down that route, as Matthew is 
proposing to generate everything (including isometric views) from a 
single overhead image. So, your work could end up being all for naught.

Eric

  reply	other threads:[~2004-12-23  5:00 UTC|newest]

Thread overview: 8+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-12-19  7:31 Image handling: update on my status and plans mskala
2004-12-22 20:59 ` Eric McDonald
2005-01-04 19:15   ` mskala
2005-01-04 19:45     ` Eric McDonald
2004-12-23  5:00 ` Isometric Terrain Elijah Meeks
2004-12-23  6:25   ` Eric McDonald [this message]
2004-12-24 20:20   ` Stan Shebs
2004-12-25 19:57     ` Elijah Meeks

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