From: Eric McDonald <mcdonald@phy.cmich.edu>
To: Elijah Meeks <elijahmeeks@yahoo.com>
Cc: xconq7@sources.redhat.com, xconq-hackers@lists.sourceforge.net,
xconq-developers@lists.sourceforge.net
Subject: Re: Isometric Terrain
Date: Thu, 23 Dec 2004 06:25:00 -0000 [thread overview]
Message-ID: <41CA50DB.6020107@phy.cmich.edu> (raw)
In-Reply-To: <20041222205945.5775.qmail@web13122.mail.yahoo.com>
Elijah Meeks wrote:
> Is there any support for elevation and making certain
> hexes higher than others?
It works fine with the Advances game.
> What image does it call for iso terrain? In Opal, it
> defaults to the base color and I'd like to fix this.
With the Tcl/Tk interface, the code seems to be finding an image which
has a height that is about 75% of the width. This corresponds well to
'stdt13x9i.gif' and 'stdt48x33i.gif', both are somewhat less than 3/4
but greater than 2/3 of the width, and so when Xconq is drawing in
isometric mode, it will look up those images (see 'terrain.imf' for
details).
However, I would caution you from going down that route, as Matthew is
proposing to generate everything (including isometric views) from a
single overhead image. So, your work could end up being all for naught.
Eric
next prev parent reply other threads:[~2004-12-23 5:00 UTC|newest]
Thread overview: 8+ messages / expand[flat|nested] mbox.gz Atom feed top
2004-12-19 7:31 Image handling: update on my status and plans mskala
2004-12-22 20:59 ` Eric McDonald
2005-01-04 19:15 ` mskala
2005-01-04 19:45 ` Eric McDonald
2004-12-23 5:00 ` Isometric Terrain Elijah Meeks
2004-12-23 6:25 ` Eric McDonald [this message]
2004-12-24 20:20 ` Stan Shebs
2004-12-25 19:57 ` Elijah Meeks
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