From: Stan Shebs <shebs@apple.com>
To: Elijah Meeks <elijahmeeks@yahoo.com>
Cc: xconq7@sources.redhat.com, xconq-hackers@lists.sourceforge.net
Subject: Re: Isometric Terrain
Date: Fri, 24 Dec 2004 20:20:00 -0000 [thread overview]
Message-ID: <41CA64C8.2010907@apple.com> (raw)
In-Reply-To: <20041222205945.5775.qmail@web13122.mail.yahoo.com>
Elijah Meeks wrote:
>It's been a while since I checked out the isometric
>terrain feature and it looks spectacular. Has it
>always looked this good or is this the result of
>Matthew's improvements? A couple questions:
>
>Is there any support for elevation and making certain
>hexes higher than others? I didn't notice but it
>could have been that the games I was playing didn't
>have any elevation data.
>
>
Panzer and Gettysburg both show you elevations. Note that there
is a command to control vertical exaggeration, which is
interesting to play with. The games also show you that doing
elevation is not straightforward with tiles - in this day and
age, it would actually be both simpler and more efficient to
build a new interface that used full 3D polygons.
>What image does it call for iso terrain? In Opal, it
>defaults to the base color and I'd like to fix this.
>
I made specially-shaped images, partly because you want a bit
of overlap - trees should partly cover grassland behind, etc.
Stan
next prev parent reply other threads:[~2004-12-23 6:25 UTC|newest]
Thread overview: 8+ messages / expand[flat|nested] mbox.gz Atom feed top
2004-12-19 7:31 Image handling: update on my status and plans mskala
2004-12-22 20:59 ` Eric McDonald
2005-01-04 19:15 ` mskala
2005-01-04 19:45 ` Eric McDonald
2004-12-23 5:00 ` Isometric Terrain Elijah Meeks
2004-12-23 6:25 ` Eric McDonald
2004-12-24 20:20 ` Stan Shebs [this message]
2004-12-25 19:57 ` Elijah Meeks
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