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From: Stan Shebs <shebs@apple.com>
To: Elijah Meeks <elijahmeeks@yahoo.com>
Cc: xconq7@sources.redhat.com, xconq-hackers@lists.sourceforge.net
Subject: Re: Isometric Terrain
Date: Fri, 24 Dec 2004 20:20:00 -0000	[thread overview]
Message-ID: <41CA64C8.2010907@apple.com> (raw)
In-Reply-To: <20041222205945.5775.qmail@web13122.mail.yahoo.com>

Elijah Meeks wrote:

>It's been a while since I checked out the isometric
>terrain feature and it looks spectacular.  Has it
>always looked this good or is this the result of
>Matthew's improvements?  A couple questions:
>
>Is there any support for elevation and making certain
>hexes higher than others?  I didn't notice but it
>could have been that the games I was playing didn't
>have any elevation data.
>
>
Panzer and Gettysburg both show you elevations. Note that there
is a command to control vertical exaggeration, which is
interesting to play with. The games also show you that doing
elevation is not straightforward with tiles - in this day and
age, it would actually be both simpler and more efficient to
build a new interface that used full 3D polygons.

>What image does it call for iso terrain?  In Opal, it
>defaults to the base color and I'd like to fix this.
>
I made specially-shaped images, partly because you want a bit
of overlap - trees should partly cover grassland behind, etc.

Stan


  parent reply	other threads:[~2004-12-23  6:25 UTC|newest]

Thread overview: 8+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-12-19  7:31 Image handling: update on my status and plans mskala
2004-12-22 20:59 ` Eric McDonald
2005-01-04 19:15   ` mskala
2005-01-04 19:45     ` Eric McDonald
2004-12-23  5:00 ` Isometric Terrain Elijah Meeks
2004-12-23  6:25   ` Eric McDonald
2004-12-24 20:20   ` Stan Shebs [this message]
2004-12-25 19:57     ` Elijah Meeks

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