From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 28809 invoked by alias); 23 Dec 2004 06:25:55 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 28761 invoked from network); 23 Dec 2004 06:25:44 -0000 Received: from unknown (HELO mail-out3.apple.com) (17.254.13.22) by sourceware.org with SMTP; 23 Dec 2004 06:25:44 -0000 Received: from mailgate1.apple.com (a17-128-100-225.apple.com [17.128.100.225]) by mail-out3.apple.com (8.12.11/8.12.11) with ESMTP id iBN6XOQF024328 for ; Wed, 22 Dec 2004 22:33:24 -0800 (PST) Received: from relay4.apple.com (relay4.apple.com) by mailgate1.apple.com (Content Technologies SMTPRS 4.3.17) with ESMTP id ; Wed, 22 Dec 2004 22:27:13 -0800 Received: from [17.112.105.111] ([17.112.105.111]) by relay4.apple.com (8.12.11/8.12.11) with ESMTP id iBN6PBiU019693; Wed, 22 Dec 2004 22:25:12 -0800 (PST) Message-ID: <41CA64C8.2010907@apple.com> Date: Fri, 24 Dec 2004 20:20:00 -0000 From: Stan Shebs User-Agent: Mozilla/5.0 (Macintosh; U; PPC Mac OS X Mach-O; en-US; rv:1.7.3) Gecko/20040910 MIME-Version: 1.0 To: Elijah Meeks CC: xconq7@sources.redhat.com, xconq-hackers@lists.sourceforge.net Subject: Re: Isometric Terrain References: <20041222205945.5775.qmail@web13122.mail.yahoo.com> In-Reply-To: <20041222205945.5775.qmail@web13122.mail.yahoo.com> Content-Type: text/plain; charset=us-ascii; format=flowed Content-Transfer-Encoding: 7bit X-SW-Source: 2004/txt/msg01485.txt.bz2 Elijah Meeks wrote: >It's been a while since I checked out the isometric >terrain feature and it looks spectacular. Has it >always looked this good or is this the result of >Matthew's improvements? A couple questions: > >Is there any support for elevation and making certain >hexes higher than others? I didn't notice but it >could have been that the games I was playing didn't >have any elevation data. > > Panzer and Gettysburg both show you elevations. Note that there is a command to control vertical exaggeration, which is interesting to play with. The games also show you that doing elevation is not straightforward with tiles - in this day and age, it would actually be both simpler and more efficient to build a new interface that used full 3D polygons. >What image does it call for iso terrain? In Opal, it >defaults to the base color and I'd like to fix this. > I made specially-shaped images, partly because you want a bit of overlap - trees should partly cover grassland behind, etc. Stan