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From: Eric McDonald <mcdonald@phy.cmich.edu>
To: Robert Goulding <Robert.D.Goulding.2@nd.edu>
Cc: xconq7@sources.redhat.com,  xconq-general@lists.sourceforge.net
Subject: Re: Quest for Adventure oddity
Date: Tue, 04 Jan 2005 02:25:00 -0000	[thread overview]
Message-ID: <41D9FE98.5020608@phy.cmich.edu> (raw)
In-Reply-To: <1104802945.41d9f48199da5@webmail.nd.edu>

Hi Robert,

Robert Goulding wrote:
> I know that quest.g is an unfinished game, but it seemed to be acting most oddly
> under 20041227 on windows (admittedly, the first time I've played this game).  I
> went out exploring the map, and found hardly a thing.  A couple of ants, but
> they were invisible; only at the end of each exchange of attacks (at an empty
> cell) could you see the icon for the ant flickering on and off.  At the end of
> 65 turns, I'd covered half the map, and not found anything, so quit out of
> boredom - and there was, it turns out, nothing at all on the map (nothing that
> I could see, that is) although the 'monsters' had registered quite a high score
> by the end.
> 
> Are these bugs in the game engine, or a problem with quest.g?

I believe there is a bug in the game engine, based on testing I did on 
Elijah's not-yet-released Valhalla game last night. I think that unit 
views are being flushed that should not be flushed. I will look into it 
before the next file release.

Thanks for confirming this in another game for me.

Eric

      reply	other threads:[~2005-01-04  2:25 UTC|newest]

Thread overview: 2+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2005-01-04  1:42 Robert Goulding
2005-01-04  2:25 ` Eric McDonald [this message]

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