From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 4131 invoked by alias); 4 Jan 2005 02:25:46 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 2978 invoked from network); 4 Jan 2005 02:25:35 -0000 Received: from unknown (HELO rwcrmhc13.comcast.net) (204.127.198.39) by sourceware.org with SMTP; 4 Jan 2005 02:25:35 -0000 Received: from [192.168.181.128] (c-67-176-41-158.client.comcast.net[67.176.41.158]) by comcast.net (rwcrmhc13) with ESMTP id <2005010402253401500c259je>; Tue, 4 Jan 2005 02:25:35 +0000 Message-ID: <41D9FE98.5020608@phy.cmich.edu> Date: Tue, 04 Jan 2005 02:25:00 -0000 From: Eric McDonald User-Agent: Mozilla Thunderbird 0.8 (Windows/20040913) MIME-Version: 1.0 To: Robert Goulding CC: xconq7@sources.redhat.com, xconq-general@lists.sourceforge.net Subject: Re: Quest for Adventure oddity References: <1104802945.41d9f48199da5@webmail.nd.edu> In-Reply-To: <1104802945.41d9f48199da5@webmail.nd.edu> Content-Type: text/plain; charset=ISO-8859-1; format=flowed Content-Transfer-Encoding: 7bit X-SW-Source: 2005/txt/msg00014.txt.bz2 Hi Robert, Robert Goulding wrote: > I know that quest.g is an unfinished game, but it seemed to be acting most oddly > under 20041227 on windows (admittedly, the first time I've played this game). I > went out exploring the map, and found hardly a thing. A couple of ants, but > they were invisible; only at the end of each exchange of attacks (at an empty > cell) could you see the icon for the ant flickering on and off. At the end of > 65 turns, I'd covered half the map, and not found anything, so quit out of > boredom - and there was, it turns out, nothing at all on the map (nothing that > I could see, that is) although the 'monsters' had registered quite a high score > by the end. > > Are these bugs in the game engine, or a problem with quest.g? I believe there is a bug in the game engine, based on testing I did on Elijah's not-yet-released Valhalla game last night. I think that unit views are being flushed that should not be flushed. I will look into it before the next file release. Thanks for confirming this in another game for me. Eric