From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 12853 invoked by alias); 16 Oct 2006 17:37:56 -0000 Received: (qmail 12844 invoked by uid 22791); 16 Oct 2006 17:37:55 -0000 X-Spam-Check-By: sourceware.org Received: from webmail10.yandex.ru (HELO webmail10.yandex.ru) (213.180.200.49) by sourceware.org (qpsmtpd/0.31) with ESMTP; Mon, 16 Oct 2006 17:37:47 +0000 Received: from YAMAIL (webmail10.yandex.ru) by mail.yandex.ru id ; Mon, 16 Oct 2006 21:37:28 +0400 Received: from [195.184.214.70] ([195.184.214.70]) by mail.yandex.ru with HTTP; Mon, 16 Oct 2006 21:37:28 +0400 (MSD) Date: Mon, 16 Oct 2006 19:47:00 -0000 From: "Skam-MC" Message-Id: <4533C358.000008.14863@webmail10.yandex.ru> MIME-Version: 1.0 X-Mailer: Yamail [ http://yandex.ru ] Errors-To: Skam-MC@yandex.ru To: xconq7@sources.redhat.com Subject: XConq Reply-To: Skam-MC@yandex.ru X-Source-Ip: 195.184.214.70 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit Mailing-List: contact xconq7-help@sourceware.org; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sourceware.org X-SW-Source: 2006/txt/msg00014.txt.bz2 Hello. I have some questions regarding Game Design using XConq. Here they are: 1) Is it possible to create some means of day/night change (for example, I want to create a Vampire unit type which moves at night much faster than at day)? 2) One of the sides needs only to cross some line (for example, country boundaries) in order to win. Is it possible to create such a winning condition? 3) Is it possible to create a unit which can build bridges, for example? Best wishes, looking forward to your reply...