From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 29507 invoked by alias); 28 Jul 2004 18:25:40 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 29493 invoked from network); 28 Jul 2004 18:25:37 -0000 Received: from unknown (HELO david.io.com) (199.170.88.28) by sourceware.org with SMTP; 28 Jul 2004 18:25:37 -0000 Received: from webmail.io.com (columbia.io.com [199.170.88.107]) by david.io.com (8.12.8/8.12.8) with ESMTP id i6SINCCI026360; Wed, 28 Jul 2004 13:23:12 -0500 Received: from webmail.io.com (webmail [127.0.0.1]) by webmail.io.com (8.12.8/8.12.8) with ESMTP id i6SIPabh004003; Wed, 28 Jul 2004 13:25:36 -0500 Received: (from apache@localhost) by webmail.io.com (8.12.8/8.12.8/Submit) id i6SIPZLm004000; Wed, 28 Jul 2004 13:25:35 -0500 X-Authentication-Warning: webmail.io.com: apache set sender to hcobb@io.com using -f Received: from 68.126.82.218 (SquirrelMail authenticated user hcobb) by webmail.io.com with HTTP; Wed, 28 Jul 2004 13:25:35 -0500 (CDT) Message-ID: <4870.68.126.82.218.1091039135.squirrel@webmail.io.com> In-Reply-To: References: <15784.68.126.82.218.1091034842.squirrel@webmail.io.com> Date: Wed, 28 Jul 2004 18:31:00 -0000 Subject: Re: Issues with Time: Combat through the ages. From: "Henry J. Cobb" To: "Eric McDonald" Cc: "Henry J. Cobb" , xconq7@sources.redhat.com User-Agent: SquirrelMail/1.4.2-1 MIME-Version: 1.0 Content-Type: text/plain;charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-SW-Source: 2004/txt/msg00803.txt.bz2 Eric McDonald wrote: > On Wed, 28 Jul 2004, Henry J. Cobb wrote: >> Infantry should be cheaper to build than armor. > > How much cheaper would you suggest? And why? Infantry production needs to be continued into the Postmodern era for helicopter operations. (And Calvary needs to be continued into Metros so you've got something other than just infantry during this time.) Perhaps have a best ground combatant cost of say 6 turns and the mix changes and improves over time. (Infantry and armor could both be at 6 and Cavalry at 8.) > Also, did you ever figure out what more reasonable capture chances > would be for the Galaxy 2 game? The problem is sequencing rather that percentages. The human player should not be allowed to just sit on his worlds and come out and snipe as needed. Perhaps allow the enemy ships to bombard the planets and eliminate the ships that are parked on the landing field. -- Henry J. Cobb's Completely Unofficial list of GURPS Vehicle Builder fixes and workarounds. http://www.io.com/~hcobb/gurps/gvb_faq.txt