From: Tom Schaub <tom_and_sue_schaub@mac.com>
To: xconq7@sources.redhat.com
Subject: build doctrine question/bug?
Date: Sun, 30 May 2004 02:52:00 -0000 [thread overview]
Message-ID: <650CB83E-B1E4-11D8-98DA-0003934474B0@mac.com> (raw)
Situation: Playing "Modern Game" on latest Mac OSX version of Xconq.
Units are AI-control, true, Plan-passive, by default.
Player action: Start construction of units through either P command or
Construction window, putting a number greater than one (have tried 3,
5, 99) for number of units of that type to build.
Improper program behavior: After completing the first unit, the
town/city goes idle instead of starting a second unit.
Observations:
I investigated the Doctrine settings. There seems to be a conflict
between the settings for Construction Run value between the
"default-doctrine" and "place-doctrine" -- the "place doctrine" values
reflect the values I set at the time of construction and vary by the
type of constructed unit. But the the "default-doctrine" values of
Construction Run are all set to "1".
The values 1 are obviously coming from this in the game module
"modern.g" ---
> (doctrine default-doctrine
> (construction-run (u* 1))
> )
>
> (side-defaults
> (default-doctrine default-doctrine)
> )
>
I can also see the definition of the place-type in the game module.
Shouldn't the doctrine for the specific unit(s) override the
default-doctrine?
Also, I tried to change the default-doctrine manually with a text
command, but must have been doing something wrong.
Tom
next reply other threads:[~2004-05-30 2:52 UTC|newest]
Thread overview: 35+ messages / expand[flat|nested] mbox.gz Atom feed top
2004-05-30 2:52 Tom Schaub [this message]
2004-05-30 3:28 ` Eric McDonald
2004-06-02 20:30 ` Consumption-per-fire? Elijah Meeks
2004-06-04 21:44 ` Consumption-per-fire? Hans Ronne
2004-06-04 22:15 ` Consumption-per-fire? Elijah Meeks
2004-06-04 22:50 ` Consumption-per-fire? Hans Ronne
2004-06-04 23:04 ` Consumption-per-fire? Elijah Meeks
2004-06-04 23:19 ` Consumption-per-fire? Eric McDonald
2004-06-05 3:37 ` Consumption-per-fire? Elijah Meeks
2004-06-05 4:22 ` Consumption-per-fire? Eric McDonald
2004-06-05 8:11 ` Consumption-per-fire? Hans Ronne
2004-06-05 8:22 ` Consumption-per-fire? Hans Ronne
2004-06-05 13:10 ` Consumption-per-fire? Eric McDonald
2004-06-05 15:03 ` Consumption-per-fire? Hans Ronne
2004-06-05 15:57 ` Consumption-per-fire? Elijah Meeks
2004-06-05 17:05 ` Consumption-per-fire? Hans Ronne
2004-06-05 18:37 ` Overrun actions (was: Consumption-per-fire?) Hans Ronne
2004-06-05 22:30 ` Elijah Meeks
2004-06-05 22:54 ` Jim Kingdon
2004-06-06 0:31 ` Hans Ronne
2004-06-06 0:59 ` Elijah Meeks
2004-06-06 2:21 ` Hans Ronne
2004-06-06 6:17 ` Eric McDonald
2004-06-06 7:39 ` Hans Ronne
2004-06-06 13:33 ` Eric McDonald
2004-06-05 17:15 ` Consumption-per-fire? Eric McDonald
2004-06-05 19:30 ` Consumption-per-fire? Hans Ronne
2004-06-06 6:32 ` Consumption-per-fire? Eric McDonald
2004-06-06 4:34 ` Consumption-per-fire? mskala
2004-06-06 6:52 ` Consumption-per-fire? Eric McDonald
2004-06-06 7:13 ` Consumption-per-fire? Lincoln Peters
2004-06-05 7:05 ` Consumption-per-fire? Hans Ronne
2004-06-04 23:12 ` Consumption-per-fire? Eric McDonald
2004-06-04 22:22 ` build doctrine question/bug? Hans Ronne
2004-06-05 17:08 ` Hans Ronne
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