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From: Tom Schaub <tom_and_sue_schaub@mac.com>
To: xconq7@sources.redhat.com
Subject: build doctrine question/bug?
Date: Sun, 30 May 2004 02:52:00 -0000	[thread overview]
Message-ID: <650CB83E-B1E4-11D8-98DA-0003934474B0@mac.com> (raw)

Situation: Playing "Modern Game" on latest Mac OSX version of Xconq. 
Units are AI-control, true, Plan-passive, by default.

Player action: Start construction of units through either P command or 
Construction window, putting a number greater than one (have tried 3, 
5, 99) for number of units of that type to build.

Improper program behavior: After completing the first unit, the 
town/city goes idle instead of starting a second unit.

Observations:

I investigated the Doctrine settings. There seems to be a conflict 
between the settings for Construction Run value between the 
"default-doctrine" and "place-doctrine" -- the "place doctrine" values 
reflect the values I set at the time of construction and vary by the 
type of constructed unit. But the the "default-doctrine" values of 
Construction Run are all set to "1".

The values 1 are obviously coming from this in the game module 
"modern.g" ---

> (doctrine default-doctrine
>   (construction-run (u* 1))
>   )
>
> (side-defaults
>   (default-doctrine default-doctrine)
>   )
>

I can also see the definition of the place-type in the game module.

Shouldn't the doctrine for the specific unit(s) override the 
default-doctrine?

Also, I tried to change the default-doctrine manually with a text 
command, but must have been doing something wrong.

Tom

             reply	other threads:[~2004-05-30  2:52 UTC|newest]

Thread overview: 35+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-05-30  2:52 Tom Schaub [this message]
2004-05-30  3:28 ` Eric McDonald
2004-06-02 20:30   ` Consumption-per-fire? Elijah Meeks
2004-06-04 21:44     ` Consumption-per-fire? Hans Ronne
2004-06-04 22:15       ` Consumption-per-fire? Elijah Meeks
2004-06-04 22:50         ` Consumption-per-fire? Hans Ronne
2004-06-04 23:04           ` Consumption-per-fire? Elijah Meeks
2004-06-04 23:19             ` Consumption-per-fire? Eric McDonald
2004-06-05  3:37               ` Consumption-per-fire? Elijah Meeks
2004-06-05  4:22                 ` Consumption-per-fire? Eric McDonald
2004-06-05  8:11                   ` Consumption-per-fire? Hans Ronne
2004-06-05  8:22                     ` Consumption-per-fire? Hans Ronne
2004-06-05 13:10                     ` Consumption-per-fire? Eric McDonald
2004-06-05 15:03                       ` Consumption-per-fire? Hans Ronne
2004-06-05 15:57                         ` Consumption-per-fire? Elijah Meeks
2004-06-05 17:05                           ` Consumption-per-fire? Hans Ronne
2004-06-05 18:37                           ` Overrun actions (was: Consumption-per-fire?) Hans Ronne
2004-06-05 22:30                             ` Elijah Meeks
2004-06-05 22:54                             ` Jim Kingdon
2004-06-06  0:31                               ` Hans Ronne
2004-06-06  0:59                                 ` Elijah Meeks
2004-06-06  2:21                                   ` Hans Ronne
2004-06-06  6:17                             ` Eric McDonald
2004-06-06  7:39                               ` Hans Ronne
2004-06-06 13:33                                 ` Eric McDonald
2004-06-05 17:15                         ` Consumption-per-fire? Eric McDonald
2004-06-05 19:30                           ` Consumption-per-fire? Hans Ronne
2004-06-06  6:32                             ` Consumption-per-fire? Eric McDonald
2004-06-06  4:34                           ` Consumption-per-fire? mskala
2004-06-06  6:52                             ` Consumption-per-fire? Eric McDonald
2004-06-06  7:13                             ` Consumption-per-fire? Lincoln Peters
2004-06-05  7:05               ` Consumption-per-fire? Hans Ronne
2004-06-04 23:12           ` Consumption-per-fire? Eric McDonald
2004-06-04 22:22 ` build doctrine question/bug? Hans Ronne
2004-06-05 17:08 ` Hans Ronne

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