From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 15102 invoked by alias); 3 Aug 2004 21:14:34 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 15084 invoked from network); 3 Aug 2004 21:14:33 -0000 Received: from unknown (HELO solomon.io.com) (199.170.88.24) by sourceware.org with SMTP; 3 Aug 2004 21:14:33 -0000 Received: from webmail.io.com (columbia.io.com [199.170.88.107]) by solomon.io.com (8.12.8/8.12.8) with ESMTP id i73LOxFe021346 for ; Tue, 3 Aug 2004 16:24:59 -0500 Received: from webmail.io.com (webmail [127.0.0.1]) by webmail.io.com (8.12.8/8.12.8) with ESMTP id i73LEXBu019854; Tue, 3 Aug 2004 16:14:33 -0500 Received: (from apache@localhost) by webmail.io.com (8.12.8/8.12.8/Submit) id i73LEXUE019852; Tue, 3 Aug 2004 16:14:33 -0500 X-Authentication-Warning: webmail.io.com: apache set sender to hcobb@io.com using -f Received: from 68.126.82.218 (SquirrelMail authenticated user hcobb) by webmail.io.com with HTTP; Tue, 3 Aug 2004 16:14:33 -0500 (CDT) Message-ID: <8202.68.126.82.218.1091567673.squirrel@webmail.io.com> In-Reply-To: References: <4870.68.126.82.218.1091039135.squirrel@webmail.io.com><15784.68.126.82.218.1091034842.squirrel@webmail.io.com> <4870.68.126.82.218.1091039135.squirrel@webmail.io.com> Date: Tue, 03 Aug 2004 22:37:00 -0000 Subject: [xconq] My hacked up copy of time.g From: "Henry J. Cobb" To: xconq7@sources.redhat.com User-Agent: SquirrelMail/1.4.2-1 MIME-Version: 1.0 Content-Type: text/plain;charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-SW-Source: 2004/txt/msg00820.txt.bz2 I tried to send my current working copy of time.g, but it was blocked. The file complains about the terran, but it does come out about right for me. I play at level-1, Slow Progress against three mplayers all at level-5 and the independents also at level-5 running iplayer. (Why doesn't a saved game remember the independents player?) Two boats full of horses or one transport full of tanks or one loaded UFO can really flip an industrial area. My basic changes were to the terran generation, map size, blimp ammo, extended production of cav and inf and some fiddling with the combat tables. I'm thinking about allowing cannon to stick around as long as inf with fewer HPs but ranged fire and the power of AA batteries. -- Henry J. Cobb's Completely Unofficial list of GURPS Vehicle Builder fixes and workarounds. http://www.io.com/~hcobb/gurps/gvb_faq.txt