From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 15382 invoked by alias); 11 Jan 2004 16:52:23 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 15373 invoked from network); 11 Jan 2004 16:52:23 -0000 Received: from unknown (HELO sccrmhc12.comcast.net) (204.127.202.56) by sources.redhat.com with SMTP; 11 Jan 2004 16:52:23 -0000 Received: from [10.0.1.204] (h0003931fd7a8.ne.client2.attbi.com[24.61.102.22]) by comcast.net (sccrmhc12) with SMTP id <2004011116522201200ddqkme>; Sun, 11 Jan 2004 16:52:22 +0000 Mime-Version: 1.0 (Apple Message framework v609) Content-Transfer-Encoding: 7bit Message-Id: <869CB23E-4456-11D8-910E-000393439120@saugus.net> Content-Type: text/plain; charset=US-ASCII; format=flowed To: xconq7@sources.redhat.com From: Feneric Brown Subject: RE: HW requirements Date: Sun, 11 Jan 2004 16:52:00 -0000 X-SW-Source: 2004/txt/msg00059.txt.bz2 > I really appreciate you doing the packed Boolean tables; it makes a big > difference to people with less memory. (maybe we should think about > Xconq on PalmPilot or Cellphones? Games on those things seem pretty > popular ;> ) Actually porting Cconq to PalmPilots, Newtons, Psions, Nokia GEOS units, etc. may not be that awful. The biggest issue is probably getting the build kit / SDKs / etc. for each; I don't think all of them offer free development environments (although some definitely do). Of course, Cconq itself can't network with a proper Xconq game at the moment, so that might limit the usefulness of such ports.