From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 30325 invoked by alias); 20 Nov 2003 18:52:18 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 30316 invoked from network); 20 Nov 2003 18:52:14 -0000 Received: from unknown (HELO azathoth.fyndo.com) (217.155.169.114) by sources.redhat.com with SMTP; 20 Nov 2003 18:52:14 -0000 Received: from dyn006239.shef.ac.uk (dyn006239.shef.ac.uk [143.167.6.239]) by azathoth (Postfix) with ESMTP id 1F097B6DF; Thu, 20 Nov 2003 18:52:14 +0000 (GMT) Received: by dyn006239.shef.ac.uk (Postfix, from userid 1000) id EE45FB772; Thu, 20 Nov 2003 18:52:13 +0000 (GMT) To: Jakob Ilves Cc: xconq Subject: Re: One Hex Combat Resolution, and jeweled teeth References: <20031120172436.27035.qmail@web40902.mail.yahoo.com> From: Eric E Moore Date: Thu, 20 Nov 2003 19:53:00 -0000 Message-ID: <878ymavpnm.fsf@dyn006239.shef.ac.uk> User-Agent: Gnus/5.1002 (Gnus v5.10.2) Emacs/21.3 (gnu/linux) MIME-Version: 1.0 Content-Type: multipart/mixed; boundary="=-=-=" X-SW-Source: 2003/txt/msg00867.txt.bz2 --=-=-= Content-Type: multipart/signed; boundary="==-=-="; micalg=pgp-sha1; protocol="application/pgp-signature" --==-=-= Content-Transfer-Encoding: base64 Content-length: 0 --==-=-= Content-Type: application/pgp-signature Content-length: 184 -----BEGIN PGP MESSAGE----- Version: GnuPG v1.2.3 (GNU/Linux) iD8DBQE/vQ1d40OczkogoRERAoJ7AKCyzp0Iuq8fyrGJ2b9oNiY+rrPaXgCfTW1a bogp293lpZOIf6oNp6fZpSw= =Am0v -----END PGP MESSAGE----- --==-=-=-- --=-=-= Content-Type: multipart/signed; boundary="===-=-="; micalg=pgp-sha1; protocol="application/pgp-signature" --===-=-= Content-Transfer-Encoding: quoted-printable Content-length: 603 Jakob Ilves writes: > Hello Folks! > > Would it be OK to amend the standard game or rather, create an > experimental variant of it where certain ground units defend a city > until death from being captured (and where garrisson fighters > prevent bombers to drop bombs on their city)? I would very strongly > insist on having that feature made permanent into the standard game. > (And Eric McDonald, Bellum Aetaernum could consider it too). You might want to try playtesting with the attached patch to standard.g. I think it more or less does what you want. --=20 Eric E. Moore --===-=-= Content-Type: application/pgp-signature Content-length: 184 -----BEGIN PGP MESSAGE----- Version: GnuPG v1.2.3 (GNU/Linux) iD8DBQE/vQ1d40OczkogoRERAmnSAJ9gyF9/9YGwXLl0/276rqAAXhBgcgCfQ4x/ hqLP6jRq3H2vat01tEropiQ= =8f7T -----END PGP MESSAGE----- --===-=-=-- --=-=-= Content-Type: text/x-patch Content-Disposition: attachment; filename=standard.patch Content-Description: Patch to add \"invincible cities\" option Content-length: 881 --- /home/ph1eem/software/src/xconq-7.4.1/lib/standard.g 2000-11-22 16:36:16.000000000 +0000 +++ standard.g 2003-11-20 18:07:50.000000000 +0000 @@ -56,6 +56,21 @@ (unit-moved (sound "pop 2")) )) )) + ("Invincible Cities" invincible + "Cities cannot be captured/damaged while occupied" + (true + (table protection add + (i places 0) + (a places 25) ; armor alone may be captured with a place + ) + (table capture-chance add + (i places (90 80 70))) + (table capture-chance add + (a places (90 80 70))) + (table independent-capture-chance add + (i places (100 90 80))) + (table independent-capture-chance add + (a places (100 90 80))))) ("Silhouettes" silhouettes "Use silhouettes for unit display instead of color images." (true --=-=-=--