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From: Bob Beaty <bobbeaty@comcast.net>
To: Eric McDonald <mcdonald@phy.cmich.edu>
Cc: xconq7 <xconq7@sources.redhat.com>, xconq-general@lists.sourceforge.net
Subject: Re: New File Release: xconq-7.5.0-0pre.0.20041228
Date: Tue, 28 Dec 2004 18:15:00 -0000	[thread overview]
Message-ID: <F2477C16-58FA-11D9-9433-000393D57462@comcast.net> (raw)
In-Reply-To: <41D0BEC6.1020505@phy.cmich.edu>

[-- Attachment #1: Type: text/plain, Size: 2883 bytes --]

Hi,
   I think the new release sounds great.
   I wondered if the support for Mac OSX has simply dried up?
   I see in the SourceForge web site that it's considered "unsupported".  
That would be too bad. I was excited when the port to OS X was done and  
have been keeping up ever since. While I understand the market forces,  
I would have thought that xconq is not so much about market forces as  
the desire by some great guys to do great work and share it with a  
bunch of happy gamers.
   If the Mac OS X support is dead, then I'll live with the last version  
that works for me.
   If not, then maybe a significant release like this needs a companion  
release of the Mac OS X side.

				Bob


On Dec 27, 2004, at 8:02 PM, Eric McDonald wrote:

> Hello Xconquerors,
>
>   A new Xconq file release is available at:
> http://sourceforge.net/project/showfiles.php? 
> group_id=124062&package_id=135573&release_id=292824
>   Here is the executive summary of changes for this release:
> Several significant improvements are in this release:
> (1) The unit image scaling bug has been squashed. Unit images should  
> no longer be inflated to sizes too large.
> (2) The SDL interface now has grouping boxes to indicate a  
> transport/occupant relationship. The grouping boxes are essentially  
> identical to what the Tcl/Tk interface already had.
> (3) The SDL interface now has a unit construction indicator. Uses some  
> cool alpha blending.
> (4) Much of the unit display code in the SDL and Tcl/Tk interfaces has  
> been rewritten and cleaned up tremendously. Although it may not be  
> visible to the end user, it has made developer life much simpler.
> (5) Bugs pertaining to unit views have been squashed, and a new  
> feature has been added regarding unit vision.
> (6) Grouping boxes and construction indicators are now somewhat  
> customizable by game designers.
>
> Action descriptions are provided in the unit info display in the  
> Tcl/Tk interface. (Feature requested by Paul Crespy.)
>
> The Opal and AWLS families of games have been updated by their  
> creator, Elijah Meeks.
>
> Networking remains to be fixed.
>
> Note to Windows users: The program with "SETUP" in all uppercase  
> letters and ending in ".exe" is an installer program which will  
> install Xconq on your computer.
>
> Note to people installing from RPM packages: The 'common' package is a  
> prerequisite to the other packages; it contains parts of Xconq in  
> common to the interfaces, such as documentation and the games library.
> You must have this package in order to install one of the interface  
> packages. The interface packages are: 'tcltk', 'sdl', and 'curses'.
> You will need to install at least one of them to actually play Xconq.
>
>   Enjoy,
>     Eric
>
>

	Thanks,
		Bob (drbob@TheManFromSPUD.com)
	The Man from S.P.U.D.
	We will write no code before it's designed.

[-- Attachment #2: Type: text/enriched, Size: 3449 bytes --]

Hi,

  I think the new release sounds great.

  I wondered if the support for Mac OSX has simply dried up?

  I see in the SourceForge web site that it's considered
"unsupported". That would be too bad. I was excited when the port to
OS X was done and have been keeping up ever since. While I understand
the market forces, I would have thought that xconq is not so much
about market forces as the desire by some great guys to do great work
and share it with a bunch of happy gamers.

  If the Mac OS X support is dead, then I'll live with the last
version that works for me.

  If not, then maybe a significant release like this needs a companion
release of the Mac OS X side.


				Bob



On Dec 27, 2004, at 8:02 PM, Eric McDonald wrote:


<excerpt>Hello Xconquerors,


  A new Xconq file release is available at:

http://sourceforge.net/project/showfiles.php?group_id=124062&package_id=135573&release_id=292824

  Here is the executive summary of changes for this release:

Several significant improvements are in this release:

(1) The unit image scaling bug has been squashed. Unit images should
no longer be inflated to sizes too large.

(2) The SDL interface now has grouping boxes to indicate a
transport/occupant relationship. The grouping boxes are essentially
identical to what the Tcl/Tk interface already had.

(3) The SDL interface now has a unit construction indicator. Uses some
cool alpha blending.

(4) Much of the unit display code in the SDL and Tcl/Tk interfaces has
been rewritten and cleaned up tremendously. Although it may not be
visible to the end user, it has made developer life much simpler.

(5) Bugs pertaining to unit views have been squashed, and a new
feature has been added regarding unit vision.

(6) Grouping boxes and construction indicators are now somewhat
customizable by game designers.


Action descriptions are provided in the unit info display in the
Tcl/Tk interface. (Feature requested by Paul Crespy.)


The Opal and AWLS families of games have been updated by their
creator, Elijah Meeks.


Networking remains to be fixed.


Note to Windows users: The program with "SETUP" in all uppercase
letters and ending in ".exe" is an installer program which will
install Xconq on your computer.


Note to people installing from RPM packages: The 'common' package is a
prerequisite to the other packages; it contains parts of Xconq in
common to the interfaces, such as documentation and the games library.

You must have this package in order to install one of the interface
packages. The interface packages are: 'tcltk', 'sdl', and 'curses'.

You will need to install at least one of them to actually play Xconq.


  Enjoy,

    Eric



</excerpt><x-tad-bigger>

	</x-tad-bigger><fontfamily><param>Comic Sans MS</param><x-tad-smaller>Thanks,</x-tad-smaller></fontfamily><x-tad-bigger>

		</x-tad-bigger><bold><fontfamily><param>Comic Sans MS</param><bigger><bigger><bigger><bigger><bigger><bigger><x-tad-bigger>Bob</x-tad-bigger></bigger></bigger></bigger></bigger></bigger></bigger></fontfamily></bold><fontfamily><param>Comic Sans MS</param><bigger><bigger><bigger><x-tad-bigger>
</x-tad-bigger></bigger></bigger></bigger></fontfamily><fontfamily><param>Arial</param><smaller>(drbob@TheManFromSPUD.com)

	The Man from S.P.U.D.</smaller></fontfamily><x-tad-bigger>

	</x-tad-bigger><italic><fontfamily><param>Arial</param><smaller>We
will write no code before it's designed.</smaller></fontfamily></italic>


  reply	other threads:[~2004-12-28 18:04 UTC|newest]

Thread overview: 5+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-12-28 18:04 Eric McDonald
2004-12-28 18:15 ` Bob Beaty [this message]
2004-12-28 18:28   ` [Xconq-general] " Lincoln Peters
2004-12-28 18:35   ` Eric McDonald
2004-12-31  8:20     ` Lincoln Peters

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