From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 24140 invoked by alias); 20 Nov 2003 11:01:36 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 24133 invoked from network); 20 Nov 2003 11:01:34 -0000 Received: from unknown (HELO outbound28-2.lax.untd.com) (64.136.28.160) by sources.redhat.com with SMTP; 20 Nov 2003 11:01:34 -0000 Received: (qmail 11206 invoked from network); 20 Nov 2003 11:01:33 -0000 Received: from 66-52-241-156.sttl.dial.netzero.com (HELO vangogh) (66.52.241.156) by smtpout01.lax.untd.com with SMTP; 20 Nov 2003 11:01:33 -0000 From: "Brandon J. Van Every" To: "xconq" Subject: re: Xconq language thoughts Date: Thu, 20 Nov 2003 11:15:00 -0000 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 X-SW-Source: 2003/txt/msg00841.txt.bz2 Bruno Boettcher wrote: > > ergo: we need not only a good abstraction layer defined > through a set of > interfaces, we need also easy to use and combinable basic actions to > attract people into that area... That's an inspiring vision! A lot of game design would get done with such tools. Cheers, www.indiegamedesign.com Brandon Van Every Seattle, WA Taking risk where others will not.