From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 8152 invoked by alias); 4 Nov 2003 21:36:26 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 8143 invoked from network); 4 Nov 2003 21:36:25 -0000 Received: from unknown (HELO outbound28-2.lax.untd.com) (64.136.28.160) by sources.redhat.com with SMTP; 4 Nov 2003 21:36:25 -0000 Received: (qmail 25731 invoked from network); 4 Nov 2003 21:36:23 -0000 Received: from 66-52-248-192.sttl.dial.netzero.com (HELO vangogh) (66.52.248.192) by smtp02.lax.untd.com with SMTP; 4 Nov 2003 21:36:23 -0000 From: "Brandon J. Van Every" To: "xconq" Subject: RE: Windows Installer for Xconq Date: Tue, 04 Nov 2003 23:24:00 -0000 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 In-Reply-To: Importance: Normal X-SW-Source: 2003/txt/msg00586.txt.bz2 > In standard industry terminonology, Modding encompasses writing game > scripts with game specific languages. For instance, writing a bot in > Quake C. If that's all you're doing, if you're not modifying source > code, then Modding is the canonically correct industry standard term. To amplify, the commercial game Counterstrike is nothing more than a Mod of Half-Life. And it has sold more than Half-Life. Cheers, www.indiegamedesign.com Brandon Van Every Seattle, WA Taking risk where others will not.