From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 20139 invoked by alias); 17 Nov 2003 21:56:12 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 20128 invoked from network); 17 Nov 2003 21:56:08 -0000 Received: from unknown (HELO outbound28-2.lax.untd.com) (64.136.28.160) by sources.redhat.com with SMTP; 17 Nov 2003 21:56:08 -0000 Received: (qmail 25651 invoked from network); 17 Nov 2003 21:56:07 -0000 Received: from 66-52-251-56.sttl.dial.netzero.com (HELO vangogh) (66.52.251.56) by smtp02.lax.untd.com with SMTP; 17 Nov 2003 21:56:07 -0000 From: "Brandon J. Van Every" To: "xconq" Subject: better Windows UI Date: Mon, 17 Nov 2003 22:04:00 -0000 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal In-Reply-To: <031201c3ad21$5c74f280$43f74382@andreas> Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 X-SW-Source: 2003/txt/msg00732.txt.bz2 Andreas Bringedal wrote: > > Another thing is to update the game interface. It's too > cumbersome and not > player friendly enough. I believe Civ's great success was > due to it's very > appealing and intuitive interface. Somewhat warm and bright > colours are > also good as it isn't as depressing as a brown/grey/dark map. > Civilization > and Heroes is a good example of the color type I mean. > > If Brandon or someone makes some windows interface that's > better I'll be a very happy camper. I'm going to work on a better Windows UI from an ease-of-use, speed-of-mouseclicks, not-cumbersome standpoint. Eye candy and production values will need to come from someone else. I have artistic ability but no mastery of digital art tools, so this is a tedious / cumbersome area for me. I'm willing to incorporate someone else's better art assets into the UI, however. You got any artists? Cheers, www.indiegamedesign.com Brandon Van Every Seattle, WA 20% of the world is real. 80% is gobbledygook we make up inside our own heads.