From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 3343 invoked by alias); 20 Nov 2003 11:51:10 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 3335 invoked from network); 20 Nov 2003 11:51:10 -0000 Received: from unknown (HELO outbound28-2.lax.untd.com) (64.136.28.160) by sources.redhat.com with SMTP; 20 Nov 2003 11:51:10 -0000 Received: (qmail 9250 invoked from network); 20 Nov 2003 11:51:08 -0000 Received: from 66-52-241-156.sttl.dial.netzero.com (HELO vangogh) (66.52.241.156) by smtpout03.lax.untd.com with SMTP; 20 Nov 2003 11:51:08 -0000 From: "Brandon J. Van Every" To: "xconq" Subject: RE: growth agendas and OO Date: Thu, 20 Nov 2003 12:05:00 -0000 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 In-Reply-To: <20031120113605.20265.qmail@web40902.mail.yahoo.com> X-SW-Source: 2003/txt/msg00845.txt.bz2 From: Jakob Ilves [mailto:illvilja@yahoo.com] > > (Hodgepodge being offered? That sounds delicious, maybe I > should consider returning to earth!) We serve 'em fresh 'n' tasty. Of course if you've seen "Spirited Away," you know what happens when you eat too many of them! > Having one developer alone doing the OO work probably is a > bad idea, IMHO. That person will be a > bottleneck for the project and the risk is big that the > person get's fed up with the task or even > worse, what must not happens do indeed happen: that the > developer no longer find it fun to develop > Xconq. Yes, having only one guy do OO is not a realistic way for migration to proceed. The OO paradigm has to be accepted and used by a lot of people. I am hoping that by embedding Python into Xconq, and showing people how it can be used, people will become willing to use it for various tasks. Eventually people become "sold" and "hooked" on Python. > /IllvilJa (still in orbit ;-) > > Having fun where others will not ;-) (Sorry could not resist > that one). Cheers, www.indiegamedesign.com Brandon Van Every Seattle, WA 20% of the world is real. 80% is gobbledygook we make up inside our own heads.