From: "Brandon J. Van Every" <vanevery@indiegamedesign.com>
To: "xconq" <xconq7@sources.redhat.com>
Subject: Ease of MSVC build
Date: Sat, 08 Nov 2003 22:59:00 -0000 [thread overview]
Message-ID: <OOEALCJCKEBJBIJHCNJDKEGHGLAB.vanevery@indiegamedesign.com> (raw)
In-Reply-To: <l03130301bbd278e5000c@[212.181.162.155]>
From: Hans Ronne [mailto:hronne@comhem.se]
>
> >Caveat: I have yet to attempt to understand the Xconq source code or
> >read any docs about it. Getting it to even build on Windoze
> was the 1st
> >priority, and I still don't have a working build.
>
> I don't understand this problem. As Juergen Ruehle said, it's pretty
> straightforward to build it under MSVC (or CodeWarrior).
> Didn't take me
> many minutes to get a working Windows build, though I am not a Windows
> developer.
If it is so easy, why is there no MSVC build? Why hasn't whoever made
this thing checked in their build files?
On the premise that it is so easy, I will try to do it. If it doesn't
work, then I'm going to be annoyed, and we'll be back to the Windows
standardization discussion. I will find it most ironic if the easy way
to build it existed all along, but due to lack of communication and lack
of a standard, people like myself were misled to do it the hard, painful
Cygwin way!
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
Taking risk where others will not.
next prev parent reply other threads:[~2003-11-08 22:33 UTC|newest]
Thread overview: 24+ messages / expand[flat|nested] mbox.gz Atom feed top
2003-11-07 23:46 Standardizing the Windows build Brandon J. Van Every
2003-11-08 0:40 ` Eric McDonald
2003-11-08 1:29 ` Brandon J. Van Every
2003-11-08 1:34 ` Eric McDonald
2003-11-08 2:57 ` Brandon J. Van Every
2003-11-08 1:56 ` Hans Ronne
2003-11-08 2:33 ` Eric McDonald
2003-11-08 2:55 ` Hans Ronne
2003-11-08 11:38 ` Brandon J. Van Every
2003-11-08 22:27 ` Hans Ronne
2003-11-08 22:33 ` SDL and 3D Brandon J. Van Every
2003-11-08 23:29 ` Eric McDonald
2003-11-09 2:45 ` Hans Ronne
2003-11-09 3:33 ` whose Windoze build it is anyways Brandon J. Van Every
2003-11-09 12:52 ` Stan Shebs
2003-11-08 3:06 ` Windows native UIs Brandon J. Van Every
2003-11-08 13:58 ` Hans Ronne
2003-11-08 3:10 ` The gory Xconq kernel Brandon J. Van Every
2003-11-08 13:06 ` Hans Ronne
2003-11-08 22:59 ` Brandon J. Van Every [this message]
2003-11-09 0:28 ` Ease of MSVC build Eric McDonald
2003-11-09 0:42 ` Brandon J. Van Every
2003-11-09 1:54 ` Brandon J. Van Every
2003-11-09 4:41 ` easy build trees for non-Xconq gurus Brandon J. Van Every
Reply instructions:
You may reply publicly to this message via plain-text email
using any one of the following methods:
* Save the following mbox file, import it into your mail client,
and reply-to-all from there: mbox
Avoid top-posting and favor interleaved quoting:
https://en.wikipedia.org/wiki/Posting_style#Interleaved_style
* Reply using the --to, --cc, and --in-reply-to
switches of git-send-email(1):
git send-email \
--in-reply-to=OOEALCJCKEBJBIJHCNJDKEGHGLAB.vanevery@indiegamedesign.com \
--to=vanevery@indiegamedesign.com \
--cc=xconq7@sources.redhat.com \
/path/to/YOUR_REPLY
https://kernel.org/pub/software/scm/git/docs/git-send-email.html
* If your mail client supports setting the In-Reply-To header
via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line
before the message body.
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox;
as well as URLs for read-only IMAP folder(s) and NNTP newsgroup(s).