From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 11165 invoked by alias); 20 Nov 2003 00:13:55 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 11139 invoked from network); 20 Nov 2003 00:13:54 -0000 Received: from unknown (HELO outbound28-2.lax.untd.com) (64.136.28.160) by sources.redhat.com with SMTP; 20 Nov 2003 00:13:54 -0000 Received: (qmail 24878 invoked from network); 20 Nov 2003 00:13:53 -0000 Received: from 66-52-198-231.sttl.dial.netzero.com (HELO vangogh) (66.52.198.231) by smtpout02.lax.untd.com with SMTP; 20 Nov 2003 00:13:53 -0000 From: "Brandon J. Van Every" To: "xconq" Subject: RE: UI proposal Date: Thu, 20 Nov 2003 00:35:00 -0000 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="iso-8859-1" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal In-Reply-To: <20031119151651.GK387@adlp.org> X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 Importance: Normal X-SW-Source: 2003/txt/msg00816.txt.bz2 Bruno Boettcher wrote: > > but i thought that adding other interfaces was hard due to the deep > interwindling of xconq game machine and UI, the stuff that prevented a > clean client server design IIRC? That is certainly my assessment. Xconq does not have usable / doable code for writing new UIs. I am going to look around to see if anyone on the net has already written a generic hex-based game UI. (Civil?) If not, I'll probably write one. Then people who know the Xconq codebase can worry about plugging the Xconq code into it, if they want to. I'm not going to bother, I don't need Xconq to write a 4X TBS UI. I'm still willing to work on Python integration for AI and game design purposes, language interop, and incremental OO-ification of the Xconq codebase. These are efforts that have to happen if the number of Xconq developers is to grow significantly. Otherwise, newcomers are going to take one look at all the hundreds of C functions and conclude pretty much what I've concluded. Now, one major problem with that agenda is you guys are currently in stable feature freeze / bugfix mode. So, when do you plan to kick 7.5 out the door? Cheers, www.indiegamedesign.com Brandon Van Every Seattle, WA Taking risk where others will not.