From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 29618 invoked by alias); 20 Nov 2003 09:47:05 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 29581 invoked from network); 20 Nov 2003 09:47:04 -0000 Received: from unknown (HELO outbound28-2.lax.untd.com) (64.136.28.160) by sources.redhat.com with SMTP; 20 Nov 2003 09:47:04 -0000 Received: (qmail 527 invoked from network); 20 Nov 2003 09:47:03 -0000 Received: from 66-52-241-156.sttl.dial.netzero.com (HELO vangogh) (66.52.241.156) by smtpout01.lax.untd.com with SMTP; 20 Nov 2003 09:47:03 -0000 From: "Brandon J. Van Every" To: "xconq" Subject: cheating Date: Thu, 20 Nov 2003 10:19:00 -0000 Message-ID: MIME-Version: 1.0 Content-Type: text/plain; charset="US-ASCII" Content-Transfer-Encoding: 7bit X-Priority: 3 (Normal) X-MSMail-Priority: Normal Importance: Normal X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1165 In-Reply-To: <000b01c3af14$e7452160$6401a8c0@Win2k> X-SW-Source: 2003/txt/msg00833.txt.bz2 Erik Jessen wrote: > > My vote is: > 1) let's get the game good enough (and popular enough) that we'll have > cheaters. > 2) then deal with security. Well argued! Xconq would be fortunate to have such problems. Cheers, www.indiegamedesign.com Brandon Van Every Seattle, WA Taking risk where others will not.