From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 6720 invoked by alias); 4 Jul 2004 21:38:51 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 6713 invoked from network); 4 Jul 2004 21:38:51 -0000 Received: from unknown (HELO mailrouter3.execulink.net) (199.166.6.58) by sourceware.org with SMTP; 4 Jul 2004 21:38:51 -0000 Received: from diamond.ansuz.sooke.bc.ca (ppp71.ac2.56k.execulink.com [209.213.229.71]) by mailrouter3.execulink.net (8.11.6/8.11.6) with ESMTP id i64Lcoo01672; Sun, 4 Jul 2004 17:38:50 -0400 Received: from localhost (mskala@localhost) by diamond.ansuz.sooke.bc.ca (8.10.2/8.10.2) with ESMTP id i64LGSU30272; Sun, 4 Jul 2004 17:16:28 -0400 Date: Sun, 04 Jul 2004 21:57:00 -0000 From: mskala@ansuz.sooke.bc.ca To: Hans Ronne cc: xconq7@sources.redhat.com Subject: Re: Just say no to bungee paratroopers. In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-SW-Source: 2004/txt/msg00646.txt.bz2 On Sun, 4 Jul 2004, Hans Ronne wrote: > But I have always regarded these freebies as aberrations. It makes much > more sense to charge the full price whenever you do something. There may be > restrictions built in by the game designer, such as if the enter action > requires more ACPs than the unit can possess. In that case, ACP-less entry In fairness, the designer may also be intentionally exploiting the freebie behaviour. I've been off doing other things instead of xconq for the last several weeks, but I remember in my game where I had the inanimate counters, at one point attempting to set them up so that certain units could not deliberately drop their counters, but the counters would escape to terrain on capture or destruction of the transporting unit. -- Matthew Skala mskala@ansuz.sooke.bc.ca Embrace and defend. http://ansuz.sooke.bc.ca/