From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 24072 invoked by alias); 22 Aug 2004 13:13:07 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 24065 invoked from network); 22 Aug 2004 13:13:06 -0000 Received: from unknown (HELO urk.execulink.net) (199.166.6.45) by sourceware.org with SMTP; 22 Aug 2004 13:13:06 -0000 Received: from diamond.ansuz.sooke.bc.ca (ppp120.ac2.56k.execulink.com [209.213.229.120]) by urk.execulink.net (8.11.6/8.11.6) with ESMTP id i7MDD4v06926; Sun, 22 Aug 2004 09:13:04 -0400 Received: from localhost (mskala@localhost) by diamond.ansuz.sooke.bc.ca (8.10.2/8.10.2) with ESMTP id i7MD6Gr15872; Sun, 22 Aug 2004 09:06:16 -0400 Date: Sun, 22 Aug 2004 14:00:00 -0000 From: mskala@ansuz.sooke.bc.ca To: Hans Ronne cc: xconq7@sources.redhat.com Subject: Re: Three thoughts In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-SW-Source: 2004/txt/msg00992.txt.bz2 On Sun, 22 Aug 2004, Hans Ronne wrote: > As for selecting units in general, I never had any problems at the highest > zoom level. What game are you playing, and how many units are there in the > cell? I noticed the problem most in my game with the item units, because there I had some units with as many as 25 occupants that sometimes were occupants themselves. It becomes an issue even in the standard game with smaller numbers of occupants, though. Try putting a bomber (loaded with a unit of infantry) on a carrier that also has some fighters on it, and sailing some other ship into the cell. The infantry shrinks below the visibility threshold even on maximum zoom. Or, worse yet, try sailing the carrier into a port that also has a few other units in it. > them. A better alternative to scrollbars is scrolling of the map using the > arrow keys. I ported that feature from the Mac interface to the tcltk It isn't really the scroll bars I'd like to turn on or off, but the automatic scrolling based on mouse position. Arrow keys or scroll bars each serve the purpose better. I slightly prefer scroll bars for consistency with other software, and because then scrolling can be done with the mouse alone, but I'd be happy to just have the auto-scroll removed without being replaced at all. We still have the clickable world map in the corner, which is what I usually use in the current TCL/TK interface. -- Matthew Skala mskala@ansuz.sooke.bc.ca Embrace and defend. http://ansuz.sooke.bc.ca/