From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 17058 invoked by alias); 23 Aug 2004 13:04:23 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 17006 invoked from network); 23 Aug 2004 13:04:18 -0000 Received: from unknown (HELO s-hertogenbosch.execulink.net) (199.166.6.44) by sourceware.org with SMTP; 23 Aug 2004 13:04:18 -0000 Received: from diamond.ansuz.sooke.bc.ca (ppp408.ac2.56k.execulink.com [209.239.26.154]) by s-hertogenbosch.execulink.net (8.11.6/8.11.6) with ESMTP id i7ND4Gc08818; Mon, 23 Aug 2004 09:04:17 -0400 Received: from localhost (mskala@localhost) by diamond.ansuz.sooke.bc.ca (8.10.2/8.10.2) with ESMTP id i7NCh2K01003; Mon, 23 Aug 2004 08:43:02 -0400 Date: Mon, 23 Aug 2004 16:15:00 -0000 From: mskala@ansuz.sooke.bc.ca To: Lincoln Peters cc: Xconq list Subject: Re: Jump lines as roads. In-Reply-To: <1093234476.2792.18311.camel@localhost> Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-SW-Source: 2004/txt/msg01002.txt.bz2 On Sun, 22 Aug 2004, Lincoln Peters wrote: > I don't know of any way to make movement cost less than 1 ACP per cell, > although I suppose you could give a jump- or warp-equipped ship lots of > ACP's. You would then have to counterbalance them in other situations > by requiring them to spend lots of ACP's on anything other than > movement. I did exactly that in a game I was working on. One problem I found was that the pathfinding code didn't seem to be smart enough to take full advantage of the fast routes - resulting in a big advantage for human players if they were willing to spend the time moving the units a step or two at a time. It probably would have worked better if the fast routes were, or were close to, straight lines. A similar effect applies to the standard game, too - you're in city A, there is a road to city B but it winds a little, you tell the unit in city A to move to B, but it doesn't take the road. -- Matthew Skala mskala@ansuz.sooke.bc.ca Embrace and defend. http://ansuz.sooke.bc.ca/