From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 19015 invoked by alias); 22 Nov 2004 03:34:57 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 18988 invoked from network); 22 Nov 2004 03:34:53 -0000 Received: from unknown (HELO mailrouter3.execulink.net) (199.166.6.58) by sourceware.org with SMTP; 22 Nov 2004 03:34:53 -0000 Received: from diamond.ansuz.sooke.bc.ca (ppp40.ac3.56k.execulink.com [209.239.3.40]) by mailrouter3.execulink.net (8.11.6/8.11.6) with ESMTP id iAM3Yqj00517 for ; Sun, 21 Nov 2004 22:34:52 -0500 Received: from localhost (mskala@localhost) by diamond.ansuz.sooke.bc.ca (8.10.2/8.10.2) with ESMTP id iAM3SwA17543 for ; Sun, 21 Nov 2004 22:28:59 -0500 Date: Mon, 22 Nov 2004 04:10:00 -0000 From: mskala@ansuz.sooke.bc.ca To: xconq7 Subject: SDL interface thoughts Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-SW-Source: 2004/txt/msg01425.txt.bz2 So, tonight I had a bit of time for XConq hacking, and I grabbed a fresh snapshot out of the Sourceforge CVS. Compiling that took longer than I expected because I had to install ParaGUI, and ParaGUI required something called "sigc++", and a new version of SDL, both of which had to be downloaded and installed, but after I got it up and running I gave the current SDL interface a try. I have one thing that may be a bug: After playing for a while in the standard game, the interface seemed to get into a state where I couldn't proceed. I could switch between move and select modes and click on units, but all the units I selected seemed to already have orders and be out of movement points. I couldn't seem to wake them, or override or change their current orders. I wondered if maybe I'd run out of movement points. I figured out by trial and error that I could press "enter" to end the turn, but that didn't help; it let the computer units move but it didn't seem to let me give commands to my own units. I also couldn't tell what turn I was on, or whether the turn actually had ended - "end turn" is my best guess of what "enter" was doing because it seemed to cause the enemy units to move. It's just as well there were enemy units visible on my screen at that point (it took me a while to find them) because otherwise "enter" would have had no visible effect at all. I typed and deleted a rant about the hidden input states and lack of any kind of menu in the SDL interface, so that it's impossible to use comfortably, because I imagine that those things are already in the process of being corrected. The bug, though, might actually be a bug. -- Matthew Skala mskala@ansuz.sooke.bc.ca Embrace and defend. http://ansuz.sooke.bc.ca/