From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (qmail 13964 invoked by alias); 2 Jul 2003 18:00:09 -0000 Mailing-List: contact xconq7-help@sources.redhat.com; run by ezmlm Precedence: bulk List-Subscribe: List-Archive: List-Post: List-Help: , Sender: xconq7-owner@sources.redhat.com Received: (qmail 13945 invoked from network); 2 Jul 2003 18:00:08 -0000 Received: from unknown (HELO q7.q7.com) (208.187.215.242) by sources.redhat.com with SMTP; 2 Jul 2003 18:00:08 -0000 Received: from localhost (skeezics@localhost) by q7.q7.com (8.11.6/8.11.6) with ESMTP id h62I05X11988; Wed, 2 Jul 2003 11:00:05 -0700 Date: Wed, 02 Jul 2003 18:08:00 -0000 From: Skeezics Boondoggle To: Hans Ronne cc: xconq7@sources.redhat.com Subject: Re: Map drawing glitch in latest CVS snapshot In-Reply-To: Message-ID: MIME-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-SW-Source: 2003/txt/msg00288.txt.bz2 On Wed, 2 Jul 2003, Hans Ronne wrote: > There is a much easier way. Use cvs -D date. Start with a date midway > between September 02 and now. Build xconq and check if the bug is there. > Then pick a second date between that date and one of the first two. And so > on. Typically, a handful of checkouts (less than one hour of work) can > pinpoint exactly when the bug first appeared. Yeah, that makes sense. I was hoping to maybe understand the code and just produce a patch :-) but if I can at least help pinpoint when things changed/broke, maybe that'll help. > This is something only you (or somebody else with Solaris) can do. Without > this information, there is little I can do. I made a large number of > changes in the tcltk interface in the last few months, and it is impossible > for me to tell which one of them causes problems under Solaris. The updates are much appreciated - especially in the networking code. On those rare occasions when I can pull my son away from his whizzy 3D multi-player shoot'em'ups to go a few rounds on the old Sparcstation (or now with Apple's X11 available for MacOSX) it's fun to torture him with a game that requires a little more thought, strategy and patience than the typical twitchy FPS games so prevalent today. He can whoop me at Quake3 but can't even come close at MazeWar... go figure. :-) And xconq proves that "old age and treachery overcomes youth and skill." Heh heh. I'll post more info when I've had time to do some more test builds. Cheers, -- Chris